Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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//---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996
//
// File: oleds.odl
//
// Contents: OLE DS Interfaces
//
//----------------------------------------------------------------------------
#include "header.h"
[ uuid(OLEDS_LIBIID_ADs), version(1.0),
helpstring("Active DS Type Library") ]
library ActiveDs
{
importlib("stdole2.tlb");
#include <adstype.h>
#include "core.odl"
#include "namesps.odl"
#include "schema.odl"
#include "locality.odl"
#include "domain.odl"
#include "computer.odl"
#include "group.odl"
#include "user.odl"
#include "printer.odl"
#include "printjob.odl"
#include "serv.odl"
#include "fserv.odl"
#include "fshare.odl"
#include "session.odl"
#include "resource.odl"
#include "dsnamesp.odl"
#include "dsobj.odl"
#include "dssrch.odl"
#include "dsschema.odl"
#include "aggregate.odl"
#include "security.odl"
#include "largeint.odl"
#include "adspath.odl"
};