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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

40 lines
1.3 KiB
C++

// --convclss.h-----------------------------------------------------------------
//
// Defines CClassName - a C++ class that keeps track of conversion classes
//
// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
//
// -----------------------------------------------------------------------------
#if !defined(_CONVCLSS_H)
#define _CONVCLSS_H
//$$--CClassName---------------------------------------------------------------
//
// DESCRIPTION: This class manages entry point name information.
//
// ---------------------------------------------------------------------------
class CClassName
{
protected:
LPWSTR m_pszClassName ; // name of the class supported.
CDllEntryPoint * m_pEntryPoint ; // entry point details.
public:
CClassName * m_pcnNext ; // next pointer.
CClassName();
~CClassName();
void EDKDump() ;
HRESULT HrEDKSet(LPCWSTR pszClassName, CDllEntryPoint * pEntryPoint) ;
LPWSTR const pszClassName() { return m_pszClassName; }
int const cNameLength() { ASSERTERROR(m_pszClassName != NULL, "NULL m_pszClassName");
return lstrlenW(m_pszClassName); }
CDllEntryPoint * pEntryPoint()
{ return (m_pEntryPoint); }
};
#endif