Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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/*++ BUILD Version: 0000 Increment this if a change has global effects
Copyright (c) 1990-1997 Microsoft Corporation
Module Name:
dde.rh
Abstract:
This module defines the 32-Bit Windows resource codes from dde.h.
Revision History:
--*/
/* DDE window messages */
#define WM_DDE_FIRST 0x03E0
#define WM_DDE_INITIATE (WM_DDE_FIRST)
#define WM_DDE_TERMINATE (WM_DDE_FIRST+1)
#define WM_DDE_ADVISE (WM_DDE_FIRST+2)
#define WM_DDE_UNADVISE (WM_DDE_FIRST+3)
#define WM_DDE_ACK (WM_DDE_FIRST+4)
#define WM_DDE_DATA (WM_DDE_FIRST+5)
#define WM_DDE_REQUEST (WM_DDE_FIRST+6)
#define WM_DDE_POKE (WM_DDE_FIRST+7)
#define WM_DDE_EXECUTE (WM_DDE_FIRST+8)
#define WM_DDE_LAST (WM_DDE_FIRST+8)