Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
497 B
C++
11 lines
497 B
C++
// edkafx.h : #include file for standard EDK system include files,
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// These are used frequently, but are changed infrequently
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// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#define _INC_WINDOWSX // This keeps "WindowsX.h" from being included.
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#define _MAPINLS_H_ // This keeps "MAPInls.h" from being included.
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#include <edk.h>
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