Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

21 lines
772 B
C++

//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright 1995 - 1998 Microsoft Corporation. All Rights Reserved.
//
// File: idispids.h
//
//--------------------------------------------------------------------------
#define DISPID_READYSTATE (-525)
#define DISPID_READYSTATECHANGE (-609)
#define DISPID_AMBIENT_TRANSFERPRIORITY (-728)
#define DISPID_AMBIENT_OFFLINEIFNOTCONNECTED (-5501)
#define DISPID_AMBIENT_SILENT (-5502)
// Until these appear in OLECTL.H
#ifndef DISPID_AMBIENT_CODEPAGE
#define DISPID_AMBIENT_CODEPAGE (-725)
#define DISPID_AMBIENT_CHARSET (-727)
#endif