Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

25 lines
746 B
C++

/*
* isguids.h - Internet Shortcut GUID definitions.
*
* Copyright 1995 - 1998 Microsoft Corporation. All rights reserved.
*/
/* GUIDs
********/
#ifndef CLSID_InternetShortcut
DEFINE_GUID(CLSID_InternetShortcut, 0xFBF23B40L, 0xE3F0, 0x101B, 0x84, 0x88, 0x00, 0xAA, 0x00, 0x3E, 0x56, 0xF8);
DEFINE_GUID(IID_IUniformResourceLocatorA, 0xFBF23B80L, 0xE3F0, 0x101B, 0x84, 0x88, 0x00, 0xAA, 0x00, 0x3E, 0x56, 0xF8);
DEFINE_GUID(IID_IUniformResourceLocatorW, 0xCABB0DA0L, 0xDA57, 0x11CF, 0x99, 0x74, 0x00, 0x20, 0xAF, 0xD7, 0x97, 0x62);
#ifdef UNICODE
#define IID_IUniformResourceLocator IID_IUniformResourceLocatorW
#else
#define IID_IUniformResourceLocator IID_IUniformResourceLocatorA
#endif
#endif