Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#ifndef _JAVAATTR_H_
|
|
#define _JAVAATTR_H_
|
|
|
|
// -----------------------------------------------------------------------
|
|
// JavaAttr.h -- TypeLib Custom Properties for Java
|
|
//
|
|
// Copyright (c) 1996-1997 Microsoft Corporation. All Rights Reserved.
|
|
// -----------------------------------------------------------------------
|
|
//
|
|
// Usage:
|
|
// In IDL or ODL source,
|
|
// #include <JavaAttr.h>
|
|
//
|
|
// Within the attributes section of a coclass, write
|
|
// JAVACLASS("class name") and/or
|
|
// PROGID("progid name")
|
|
|
|
//======================================================================================
|
|
// Attribute GUIDs
|
|
//======================================================================================
|
|
#define TLBATTR_JAVACLASS 06f90aa0-3f00-11d0-987d-00a0c90aebd9
|
|
#define TLBATTR_PROGID 06f90aa1-3f00-11d0-987d-00a0c90aebd9
|
|
|
|
//======================================================================================
|
|
// Attribute MACROs
|
|
//======================================================================================
|
|
|
|
#define JAVACLASS(str) custom(TLBATTR_JAVACLASS,str)
|
|
#define PROGID(str) custom(TLBATTR_PROGID,str)
|
|
|
|
|
|
#endif _JAVAATTR_H_
|