Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

33 lines
1.2 KiB
C++

#ifndef _JAVAATTR_H_
#define _JAVAATTR_H_
// -----------------------------------------------------------------------
// JavaAttr.h -- TypeLib Custom Properties for Java
//
// Copyright (c) 1996-1997 Microsoft Corporation. All Rights Reserved.
// -----------------------------------------------------------------------
//
// Usage:
// In IDL or ODL source,
// #include <JavaAttr.h>
//
// Within the attributes section of a coclass, write
// JAVACLASS("class name") and/or
// PROGID("progid name")
//======================================================================================
// Attribute GUIDs
//======================================================================================
#define TLBATTR_JAVACLASS 06f90aa0-3f00-11d0-987d-00a0c90aebd9
#define TLBATTR_PROGID 06f90aa1-3f00-11d0-987d-00a0c90aebd9
//======================================================================================
// Attribute MACROs
//======================================================================================
#define JAVACLASS(str) custom(TLBATTR_JAVACLASS,str)
#define PROGID(str) custom(TLBATTR_PROGID,str)
#endif _JAVAATTR_H_