Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
/*--------------------------------------------------------------------------
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ODBCVer.h -- ODBC Version info
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--------------------------------------------------------------------------*/
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// Includes ----------------------------------------------------------------
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#ifndef WIN32
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#include <ver.h> // Version defines
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#endif
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// Constants ---------------------------------------------------------------
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#define VER_FILEVERSION 02,65,02,01
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#define VER_FILEVERSION_STR " 2.65.0201\0"
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#define VER_PRODUCTVERSION 02,65,02,01
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#define VER_PRODUCTVERSION_STR " 2.65.0201\0"
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#define VER_FILEFLAGSMASK (VS_FF_DEBUG | VS_FF_PRERELEASE)
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#ifdef DEBUG
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#define VER_FILEFLAGS (VS_FF_DEBUG)
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#else
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#define VER_FILEFLAGS (0)
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#endif
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#ifdef WIN32
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#define VER_FILEOS VOS_NT_WINDOWS32
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#else
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#define VER_FILEOS VOS_DOS_WINDOWS16
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#endif
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#define VER_COMPANYNAME_STR "Microsoft Corporation\0"
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#define VER_PRODUCTNAME_STR "Microsoft SQL Server\0"
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#define VER_LEGALCOPYRIGHT_STR "Copyright \251 Microsoft Corporation 1990-1996\0"
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