Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

79 lines
2.8 KiB
PHP

#----------------------------------------------------------------------------
#
# Descriptions:
# Generic Make File Postfix for EDK Environment
#
# Copyright:
# Copyright (C) Microsoft Corp. 1993-1995. All Rights Reserved.
#
#----------------------------------------------------------------------------
!ifndef PRIVATE_CLEAN
clean:
!else
generic_clean:
!endif
del $(DIRBLD)\*.obj \
$(DIRBLD)\*.err \
$(DIRBLD)\*.lib \
$(DIRBLD)\*.exe \
$(DIRBLD)\*.dll \
$(DIRBLD)\*.map \
$(DIRBLD)\*.res \
$(DIRBLD)\*.pch \
$(DIRBLD)\*.exp
cleanall: clean
del $(DIRPCH)\*.obj \
$(DIRPCH)\*.pch
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Disable precompiled headers if NOPCH is defined.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
!ifdef NOPCH
!include "nopch.inc"
!endif
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Pre-compiled header default #1 used in most .C EDK sources.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$(DIRPCH)\edk.obj: $(DIRPCHSRC)\edk.c
!if "$(OUTERR)"=="YES"
@echo $(CC) $(CL) $(PCHCR1) $(CFLAGS) $(DIRPCHSRC)\edk.c $(OSYM) $(ERRFILE)
!endif
$(CC) $(CL) $(PCHCR1) $(CFLAGS) $(DIRPCHSRC)\edk.c $(OSYM) $(ERRFILE)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Pre-compiled header default #2 used in most .CPP EDK sources.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$(DIRPCH)\edkx.obj: $(DIRPCHSRC)\edkx.cpp
!if "$(OUTERR)"=="YES"
@echo $(CC) $(CL) $(PCHCR2) $(CFLAGS) $(DIRPCHSRC)\edkx.cpp $(OSYM) $(ERRFILE)
!endif
$(CC) $(CL) $(PCHCR2) $(CFLAGS) $(DIRPCHSRC)\edkx.cpp $(OSYM) $(ERRFILE)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Pre-compiled header default #3 used for .CPP and MFC applications.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$(DIRPCH)\edkafx.obj: $(DIRPCHSRC)\edkafx.cpp
!if "$(OUTERR)"=="YES"
@echo $(CC) $(CL) $(PCHCR3) $(CPPFLAGS) $(DIRPCHSRC)\edkafx.cpp $(OSYM) $(ERRFILE)
!endif
$(CC) $(CL) $(PCHCR3) $(CPPFLAGS) $(DIRPCHSRC)\edkafx.cpp $(OSYM) $(ERRFILE)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Pre-compiled header default #4 used in UNICODE .C EDK sources.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$(DIRPCH)\edku.obj: $(DIRPCHSRC)\edku.c
!if "$(OUTERR)"=="YES"
@echo $(CC) $(CL) $(PCHCR4) $(CFLAGS) $(DIRPCHSRC)\edku.c $(OSYM) $(ERRFILE)
!endif
$(CC) $(CL) $(PCHCR4) $(CFLAGS) $(DIRPCHSRC)\edku.c $(OSYM) $(ERRFILE)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -