Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
664 B
C++
23 lines
664 B
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright 1996 - 1998 Microsoft Corporation. All Rights Reserved.
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//
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// File: scrptids.h
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//
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//--------------------------------------------------------------------------
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// Invent DISPIDs for the things that don't have built-in dispid's
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#define DISPID_LOAD 1
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#define DISPID_UNLOAD 2
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#define DISPID_SUBMIT 3
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#define DISPID_FOCUS 4
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#define DISPID_CHANGE 5
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#define DISPID_BLUR 6
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#define DISPID_SELECT 7
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#define DISPID_MOUSEOVER 8
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#define DISPID_PARSECOMPLETE 9
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#define DISPID_ABORT 10
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#define DISPID_ERROR 11
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#define DISPID_MOUSEOUT 12
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