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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

39 lines
885 B
C++

/***
*share.h - defines file sharing modes for sopen
*
* Copyright (c) 1985-1997, Microsoft Corporation. All rights reserved.
*
*Purpose:
* This file defines the file sharing modes for sopen().
*
* [Public]
*
****/
#if _MSC_VER > 1000
#pragma once
#endif
#ifndef _INC_SHARE
#define _INC_SHARE
#if !defined(_WIN32) && !defined(_MAC)
#error ERROR: Only Mac or Win32 targets supported!
#endif
#define _SH_DENYRW 0x10 /* deny read/write mode */
#define _SH_DENYWR 0x20 /* deny write mode */
#define _SH_DENYRD 0x30 /* deny read mode */
#define _SH_DENYNO 0x40 /* deny none mode */
#if !__STDC__
/* Non-ANSI names for compatibility */
#define SH_DENYRW _SH_DENYRW
#define SH_DENYWR _SH_DENYWR
#define SH_DENYRD _SH_DENYRD
#define SH_DENYNO _SH_DENYNO
#endif
#endif /* _INC_SHARE */