Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
5 lines
113 B
C++
5 lines
113 B
C++
#ifndef RC_INVOKED
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#pragma message ("VER.H obsolete, including WINVER.H instead")
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#endif
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#include <winver.h>
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