Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
187 B
Plaintext
7 lines
187 B
Plaintext
#define VER_BUILDMAJOR 4
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#define VER_BUILDMINOR 0
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#define VER_BUILDMM_STR "4.00"
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#define BH_VER "SMS Retail 352"
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#define VER_BUILDNUMBER 352
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#define VER_BUILDNUMBER_STR "352"
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