Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

155 lines
2.8 KiB
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Deleting intermediate files and output files for project 'GameOS - Win32 Release'.
--------------------Configuration: GameOS - Win32 Release--------------------
Compiling...
pch.cpp
Compiling...
DirtyRectangle.cpp
DXRasterizer.cpp
RenderIME.cpp
VertexBuffer.cpp
VideoCard.cpp
3D T&L.cpp
3DPrimitives.cpp
3DRasterizer.cpp
Clipping.cpp
RenderStates.cpp
RenderToTexture.cpp
Loader_BMP.cpp
Loader_JPG.cpp
Loader_PNG.cpp
Loader_TGA.cpp
Texture API.cpp
Texture Convert.cpp
Texture Create.cpp
Texture Format.cpp
Texture Manager.cpp
Generating Code...
Compiling...
Texture MipMap.cpp
Texture Original.cpp
Texture SysMem.cpp
Texture Update.cpp
Texture VidMem.cpp
ControlManager.cpp
ForceFeedback.cpp
Keyboard.cpp
Mouse.cpp
Cpu.cpp
ErrorDialogs.cpp
ErrorHandler.cpp
Exceptions.cpp
ExitGameOS.cpp
ImageHlp.cpp
Logfile.cpp
MachineDetails.cpp
Mail.cpp
Raid.cpp
Spew.cpp
Generating Code...
Compiling...
ThunkDLLs.cpp
FileIO.cpp
Font3D.cpp
Font3D_Load.cpp
Font3D_DBCS.cpp
Font3D_DBCS_Storage.cpp
Font3D_DBCS_Surface.cpp
LocalizationManager.cpp
MemoryManager.cpp
Games_GUN.cpp
Games_LAN.cpp
GUNGameList.cpp
Net_Globals.cpp
Net_Main.cpp
Net_Packet.cpp
Net_Protocol.cpp
Net_Routines.cpp
Net_Threads.cpp
nglog_mark.cpp
UserInterface.cpp
Generating Code...
Compiling...
zping.cpp
Registry.cpp
ACM.cpp
EZVector.cpp
Sound API.cpp
Sound DS3DChannel.cpp
Sound DS3DMixer.cpp
Sound Renderer.cpp
Sound Resource.cpp
Time.cpp
Globals.cpp
Libraries.cpp
Threads.cpp
Windows.cpp
WindowsDebugging.cpp
WinMain.cpp
WinProc.cpp
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced
Direct3D.cpp
DirectDraw.cpp
DirectInput.cpp
Generating Code...
Compiling...
DirectPlay.cpp
DirectShow.cpp
DirectSound.cpp
DirectX.cpp
DirectXDebugging.cpp
DirectXErrors.cpp
perf.cpp
Profiler.cpp
Debugger.cpp
DebugGraphs.cpp
DebugGUI.cpp
DebugMenus.cpp
VideoPlayback.cpp
Music.cpp
eventid.cpp
goslog.cpp
gvserver.cpp
Generating Code...
Compiling...
png.c
pngerror.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
adler32.c
compress.c
crc32.c
deflate.c
gzio.c
Generating Code...
Compiling...
infblock.c
infcodes.c
inffast.c
inflate.c
inftrees.c
infutil.c
trees.c
uncompr.c
zutil.c
Generating Code...
Compiling...
guids.cpp
render.cpp
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch
Generating Code...
Creating library...
GameOS.lib - 0 error(s), 3 warning(s)