Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
155 lines
2.8 KiB
Plaintext
155 lines
2.8 KiB
Plaintext
Deleting intermediate files and output files for project 'GameOS - Win32 Release'.
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--------------------Configuration: GameOS - Win32 Release--------------------
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Compiling...
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pch.cpp
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Compiling...
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DirtyRectangle.cpp
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DXRasterizer.cpp
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RenderIME.cpp
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VertexBuffer.cpp
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VideoCard.cpp
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3D T&L.cpp
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3DPrimitives.cpp
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3DRasterizer.cpp
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Clipping.cpp
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RenderStates.cpp
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RenderToTexture.cpp
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Loader_BMP.cpp
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Loader_JPG.cpp
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Loader_PNG.cpp
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Loader_TGA.cpp
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Texture API.cpp
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Texture Convert.cpp
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Texture Create.cpp
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Texture Format.cpp
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Texture Manager.cpp
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Generating Code...
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Compiling...
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Texture MipMap.cpp
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Texture Original.cpp
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Texture SysMem.cpp
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Texture Update.cpp
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Texture VidMem.cpp
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ControlManager.cpp
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ForceFeedback.cpp
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Keyboard.cpp
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Mouse.cpp
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Cpu.cpp
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ErrorDialogs.cpp
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ErrorHandler.cpp
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Exceptions.cpp
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ExitGameOS.cpp
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ImageHlp.cpp
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Logfile.cpp
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MachineDetails.cpp
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Mail.cpp
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Raid.cpp
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Spew.cpp
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Generating Code...
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Compiling...
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ThunkDLLs.cpp
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FileIO.cpp
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Font3D.cpp
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Font3D_Load.cpp
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Font3D_DBCS.cpp
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Font3D_DBCS_Storage.cpp
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Font3D_DBCS_Surface.cpp
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LocalizationManager.cpp
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MemoryManager.cpp
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Games_GUN.cpp
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Games_LAN.cpp
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GUNGameList.cpp
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Net_Globals.cpp
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Net_Main.cpp
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Net_Packet.cpp
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Net_Protocol.cpp
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Net_Routines.cpp
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Net_Threads.cpp
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nglog_mark.cpp
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UserInterface.cpp
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Generating Code...
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Compiling...
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zping.cpp
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Registry.cpp
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ACM.cpp
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EZVector.cpp
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Sound API.cpp
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Sound DS3DChannel.cpp
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Sound DS3DMixer.cpp
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Sound Renderer.cpp
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Sound Resource.cpp
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Time.cpp
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Globals.cpp
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Libraries.cpp
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Threads.cpp
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Windows.cpp
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WindowsDebugging.cpp
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WinMain.cpp
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WinProc.cpp
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c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced
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c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced
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Direct3D.cpp
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DirectDraw.cpp
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DirectInput.cpp
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Generating Code...
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Compiling...
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DirectPlay.cpp
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DirectShow.cpp
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DirectSound.cpp
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DirectX.cpp
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DirectXDebugging.cpp
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DirectXErrors.cpp
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perf.cpp
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Profiler.cpp
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Debugger.cpp
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DebugGraphs.cpp
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DebugGUI.cpp
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DebugMenus.cpp
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VideoPlayback.cpp
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Music.cpp
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eventid.cpp
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goslog.cpp
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gvserver.cpp
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Generating Code...
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Compiling...
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png.c
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pngerror.c
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pngget.c
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pngmem.c
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pngpread.c
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pngread.c
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pngrio.c
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pngrtran.c
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pngrutil.c
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pngset.c
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pngtrans.c
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pngwio.c
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pngwrite.c
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pngwtran.c
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pngwutil.c
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adler32.c
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compress.c
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crc32.c
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deflate.c
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gzio.c
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Generating Code...
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Compiling...
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infblock.c
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infcodes.c
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inffast.c
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inflate.c
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inftrees.c
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infutil.c
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trees.c
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uncompr.c
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zutil.c
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Generating Code...
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Compiling...
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guids.cpp
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render.cpp
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c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch
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Generating Code...
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Creating library...
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GameOS.lib - 0 error(s), 3 warning(s)
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