Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

806 lines
66 KiB
Plaintext

--------------------Configuration: GameOS - Win32 Profile--------------------
Compiling...
DXRasterizer.cpp
Creating library...
--------------------Configuration: Stuff - Win32 Profile--------------------
Compiling...
NotationFile.cpp
Creating library...
--------------------Configuration: gosFX - Win32 Profile--------------------
Compiling...
gosFXHeaders.cpp
Compiling...
Effect.cpp
EffectLibrary.cpp
Fcurve.cpp
CardCloud.cpp
DebrisCloud.cpp
EffectCloud.cpp
ParticleCloud.cpp
PertCloud.cpp
PointCloud.cpp
ShapeCloud.cpp
ShardCloud.cpp
SpinningCloud.cpp
SpriteCloud.cpp
Card.cpp
Flare.cpp
Shape.cpp
Singleton.cpp
Beam.cpp
Tube.cpp
PointLight.cpp
Generating Code...
Compiling...
gosFX.cpp
Generating Code...
Creating library...
--------------------Configuration: ElementRenderer - Win32 Profile--------------------
Compiling...
gosFXElement.cpp
Creating library...
--------------------Configuration: Adept - Win32 Profile--------------------
Compiling...
AudioFXComponent.cpp
AudioRenderer.cpp
EarComponent.cpp
SpatializedChannel.cpp
SpatializedCommand.cpp
control_mapping.cpp
Controls.cpp
Controls_Test.cpp
Controls_Tool.cpp
Joystick.cpp
Application.cpp
Mission.cpp
ResourceEffectLibrary.cpp
Tool.cpp
BeamComponent.cpp
BeamComponent_Tool.cpp
CameraComponent.cpp
gosFXComponent.cpp
gosFXComponent_Tool.cpp
VideoRenderer.cpp
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
Generating Code...
Compiling...
Interface.cpp
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed.
Interface_Tool.cpp
Player.cpp
Player_Tool.cpp
Adept.cpp
Generating Code...
Creating library...
--------------------Configuration: MW4 - Win32 Profile--------------------
Compiling...
MW4Headers.cpp
Compiling...
AdvancedGyro.cpp
AMS.cpp
AMS_Tool.cpp
Armor.cpp
Armor_Tool.cpp
ArtilleryWeapon.cpp
Beagle.cpp
Beagle_Tool.cpp
BeamWeapon.cpp
BeanWeapon_Tool.cpp
BombastWeapon.cpp
BombastWeapon_Tool.cpp
BombWeaponSubsystem.cpp
ECM.cpp
ECM_Tool.cpp
Engine.cpp
Engine_Tool.cpp
eyepointmanager.cpp
FlamerWeapon.cpp
FlareWeapon.cpp
Generating Code...
Compiling...
Gyro.cpp
HeatManager.cpp
HeatSink.cpp
HeatSink_Tool.cpp
HighExplosiveWeapon.cpp
IFF_Jammer.cpp
IFF_Jammer_Tool.cpp
JumpJet.cpp
JumpJet_Tool.cpp
LBXWeaponSub.cpp
LBXWeaponSub_Tool.cpp
LongTomWeapon.cpp
LRMWeaponSubsystem.cpp
MissileWeapon.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
MissileWeapon_Tool.cpp
MRMWeaponSubsystem.cpp
NarcWeaponSubsystem.cpp
ProjectileWeapon.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
ProjectileWeapon_Tool.cpp
SearchLight.cpp
Generating Code...
Compiling...
SearchLight_Tool.cpp
Sensor.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced
Sensor_Tool.cpp
SRMWeaponSubsystem.cpp
SSRMWeaponSubsystem.cpp
Subsystem.cpp
Subsystem_Tool.cpp
Torso.cpp
Torso_Tool.cpp
Weapon.cpp
Weapon_Tool.cpp
hudchat.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data
hudcomm.cpp
hudcomp.cpp
hudcomp2.cpp
huddamage.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
hudhelp.cpp
hudhelparrow.cpp
hudmap.cpp
hudobj.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced
Generating Code...
Compiling...
hudscore.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
hudtarg.cpp
hudtimer.cpp
hudweapon.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced
GUILightAmp.cpp
GUIRadarManager.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
GUIStaticView.cpp
GUIWeaponManager.cpp
MWGUIManager.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced
bridge.cpp
bridge_tool.cpp
Building.cpp
Building_Tool.cpp
cultural.cpp
cultural_tool.cpp
Turret.cpp
Turret_Tool.cpp
WaterCultural.cpp
AI_FindObject.cpp
AI_Action.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized
Compiling...
AI_Behavior.cpp
AI_CombatTacticInterface.cpp
AI_Condition.cpp
AI_SituationalAnalysis.cpp
AI_Tactics.cpp
AI_FocusFireSquad.cpp
AI_Groups.cpp
AI_Lancemate.cpp
AI_LancemateAudio.cpp
AI_LancemateCommands.cpp
AI_MoodSquad.cpp
AI_RadioSquad.cpp
AI_Squad.cpp
AI_SquadOrders.cpp
AI_Damage.cpp
AI_FireData.cpp
AI_FireParamPackage.cpp
AI_FireStyle.cpp
AI_HitTesting.cpp
AI_Weapons.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code
Compiling...
AI_Moods.cpp
AI_Log.cpp
AI_Statistics.cpp
AI_SearchLight.cpp
AI_Specials.cpp
CombatAI.cpp
AI_DebugRenderer.cpp
data_client.cpp
ABLAudio.cpp
Abldbug.cpp
Abldecl.cpp
Ablenv.cpp
Ablerr.cpp
Ablexec.cpp
Ablexpr.cpp
ablfile.cpp
ablheap.cpp
AblProfiler.cpp
Ablrtn.cpp
Ablscan.cpp
Generating Code...
Compiling...
Ablstd.cpp
Ablstmt.cpp
Ablsymt.cpp
Ablxexpr.cpp
ablxstd.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
Ablxstmt.cpp
AI_Types.cpp
gridmove.cpp
move_rect.cpp
node2path.cpp
Path.cpp
Path_Tool.cpp
rail_move.cpp
raillink.cpp
railpath.cpp
railutils.cpp
aiMoveData.cpp
move_flee.cpp
move_follow.cpp
move_locpoint.cpp
Generating Code...
Compiling...
move_lookout.cpp
move_object.cpp
move_patrol.cpp
move_rigidpatrol.cpp
move_semi.cpp
move_sit.cpp
cheap_move.cpp
move_dropship.cpp
move_formation.cpp
obstacle.cpp
AI_UserConstants.cpp
ai.cpp
ai_tool.cpp
mech_ai.cpp
MoverAI.cpp
noncomai.cpp
planeai.cpp
playerai.cpp
playerai_tool.cpp
ShooterAI.cpp
Generating Code...
Compiling...
AI_Graveyard.cpp
comfuncs.cpp
objective.cpp
objective_tool.cpp
Group.cpp
GroupContainer.cpp
bucket.cpp
InputTrainer.cpp
lancemate.cpp
MemoryDiffKiller.cpp
MWApplication.cpp
..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union
..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
MWCampaign.cpp
MWDebugHelper.cpp
MWGame.cpp
mwmap.cpp
MWMission.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
MWMission_Tool.cpp
MWOptions.cpp
MWPlayer.cpp
MWTable.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized
Compiling...
MWTool.cpp
MWVideoRenderer.cpp
Salvage.cpp
DeathEntity.cpp
DeathEntity_Tool.cpp
Decal.cpp
EffectGenerator.cpp
EffectGenerator_Tool.cpp
flag.cpp
flag_tool.cpp
LightEntity.cpp
NavPoint.cpp
Team.cpp
VOEntity.cpp
ArtilleryMark.cpp
ArtilleryMark_Tool.cpp
BeamEntity.cpp
BeamEntity_Tool.cpp
Explosive.cpp
Explosive_Tool.cpp
Generating Code...
Compiling...
FlameMover.cpp
LBXMover.cpp
LBXMover_Tool.cpp
Missile.cpp
Missile_Tool.cpp
Narc.cpp
Narc_Tool.cpp
StickyMover.cpp
StickyMover__Tool.cpp
WeaponMover.cpp
WeaponMover_Tool.cpp
AirplaneAnimationStateEngine.cpp
AnimationState.cpp
AnimationState_Tool.cpp
AnimationTrigger.cpp
AnimHolder.cpp
MechAnimationState.cpp
SimpleChannelAnimator.cpp
Dictionary.cpp
MissionReview.cpp
Generating Code...
warning C4786: 'std::_STL_alloc_proxy<std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > *,std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_base<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree<Adept::ReplicatorID,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Select1st<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_iterator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Nonconst_traits<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::binary_function<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,bool>' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >::value_compare' : identifier was truncated to '255' characters in the debug information
Compiling...
MWEntityManager.cpp
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
NetAutoPacketSpliter.cpp
NetBitDepths.cpp
NetClientServerController.cpp
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
NetDamage.cpp
NetGenericMessages.cpp
NetMovement.cpp
NetSubsystems.cpp
NetUpdateManager.cpp
NetVehicleMovement.cpp
NetWeapon.cpp
review_playback.cpp
CampaignMechLab.cpp
filedialog.cpp
MechLab.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
MW4Shell.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced
PopUp.cpp
log_test.cpp
DamageDispatch.cpp
DamageDispatch_Multiplayer.cpp
Generating Code...
warning C4786: 'std::_STL_alloc_proxy<std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > *,std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_base<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree<Adept::ReplicatorID,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Select1st<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_iterator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Nonconst_traits<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::binary_function<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,bool>' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >::value_compare' : identifier was truncated to '255' characters in the debug information
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized
Compiling...
DamageDispatch_SinglePlayer.cpp
MWDamageObject.cpp
Airplane.cpp
Airplane_Tool.cpp
boat.cpp
boat_tool.cpp
CameraShip.cpp
CameraShip_Tool.cpp
dropship.cpp
field_base.cpp
Helicopter.cpp
HoverCraft.cpp
HoverCraft_Tool.cpp
Mech.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
Mech_Tool.cpp
MFB.cpp
MFB_Tool.cpp
MWMover.cpp
MWMover_Tool.cpp
MWObject.cpp
Generating Code...
Compiling...
MWObject_Tool.cpp
noncom.cpp
ObservationVehicle.cpp
ObservationVehicle_Tool.cpp
Tank.cpp
Tank_Tool.cpp
Truck.cpp
Truck_Tool.cpp
Vehicle.cpp
Vehicle_Tool.cpp
VehicleInterface.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
VehicleInterface_Tool.cpp
gameinfo.cpp
hudcamera.cpp
huddebug.cpp
MW4.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
Compiling...
mech_ai_tool.cpp
MoverAI_Tool.cpp
aiutils.cpp
Generating Code...
Creating library...
Coping Shell Script Files
A subdirectory or file ..\..\..\pro.bin\Content already exists.
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
--------------------Configuration: MW4DedicatedUI - Win32 Profile--------------------
Compiling...
MW4DUIHeaders.cpp
Compiling...
DedicatedUI.cpp
GameLobby.cpp
HostSetup.cpp
Generating Code...
Creating library...
--------------------Configuration: autoconfig - Win32 Profile--------------------
Linking...
--------------------Configuration: MW4Application - Win32 Profile--------------------
Compiling...
Cstr.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
ctcl.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
ctime.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
mugSocs.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
StdAfx.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized
Compiling...
MW4Application.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
MW4pro.exe - 0 error(s), 387 warning(s)