Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

48 lines
3.4 KiB
Plaintext

== MW4 rules-based deployment ==
runtime: c:\VWE\Gameleap\mw4
build : c:\VWE\GameleapCode5_03\rel.bin
dest : c:\VWE\MW4
(dest exists, refreshing in place)
[0/5] Packing resources from source (resource\*.mw4) ...
== Packing resources (resource\*.mw4) ==
source : c:\VWE\Gameleap\mw4
builder: c:\VWE\GameleapCode5_03\rel.bin\MW4pro.exe (Profile / LAB_ONLY)
[pack 1/3] staging fresh builder into source tree ...
+ MW4pro.exe
+ ctcls.dll
+ MissionLang.dll
+ ScriptStrings.dll
[pack 2/3] running resource compiler fullscreen (this can take a while) ...
[pack 3/3] resource build complete (exit 0).
rebuilt 1 package(s):
resource\props.mw4
[1/5] Resource, hsh, Assets, Stats ...
[2/5] Content\shellscripts (excluding Graphics, Original) ...
[3/5] Root runtime files (dlls, config, localization) ...
[4/5] Overlaying fresh build artifacts from rel.bin ...
+ MW4.exe 3,637,248 bytes
+ MW4pro.exe 4,382,720 bytes
+ Launcher.exe 77,885 bytes
+ autoconfig.exe 503,808 bytes
+ mw4print.exe 77,824 bytes
+ MissionLang.dll 188,416 bytes
+ ScriptStrings.dll 147,456 bytes
+ ctcls.dll 24,576 bytes
[4b ] Applying DirectDraw compat shim (HKCU) for c:\VWE\MW4\MW4.exe ...
set: c:\VWE\MW4\MW4.exe = DWM8And16BitMitigation HIGHDPIAWARE
[5/5] Deployment summary:
c:\VWE\MW4 : 925 files, 1,217 MB
MW4.exe 3,637,248 bytes (6/11/2026 10:42:15 AM)
per top-level:
0.1 MB Assets
9.1 MB Content
101.6 MB hsh
1,090.3 MB Resource
0.1 MB Stats
Done. Runnable game deployed to c:\VWE\MW4