Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
1.0 KiB
C++

// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
#define CDALREADYUSED 7100
#define CDBADFILE 7200
#define CDCONFIRMINFO 7300
#define CDGETNAME 7400
#define CDGETNAMEORG 7500
#define CDGETORG 7600
#define CDBADNAME 7700
#define CDBADORG 7800
extern int FAR PASCAL FInitSystem1(int did, LPSTR sz, int fNet);
extern int FAR PASCAL FInitSystem3(int did, LPSTR sz, int fAlways);
extern int FAR PASCAL FCloseSystem(LPSTR szSect, LPSTR szKey, LPSTR szDst,
int wResType, int wResId);
extern int FAR PASCAL InitSystemRead(int did, LPSTR sz, int fNet);
extern int FAR PASCAL InitSystemWrite(int did, LPSTR sz, int fAlways);
extern void FAR PASCAL CloseSystem(LPSTR szSect, LPSTR szKey, LPSTR szDst,
int wResType, int wResId);
extern int FAR PASCAL InitSystem(int did, LPSTR sz, int fNet);
extern int FAR PASCAL InitSystemDlgs(int fNet);
extern void FAR PASCAL BadNameOrg(int dlg);
extern int FAR PASCAL NameOrgOkay(int dlg, LPSTR szName, LPSTR szOrg);