Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
|
|
|
|
#define CDALREADYUSED 7100
|
|
#define CDBADFILE 7200
|
|
#define CDCONFIRMINFO 7300
|
|
#define CDGETNAME 7400
|
|
#define CDGETNAMEORG 7500
|
|
#define CDGETORG 7600
|
|
#define CDBADNAME 7700
|
|
#define CDBADORG 7800
|
|
|
|
extern int FAR PASCAL FInitSystem1(int did, LPSTR sz, int fNet);
|
|
extern int FAR PASCAL FInitSystem3(int did, LPSTR sz, int fAlways);
|
|
extern int FAR PASCAL FCloseSystem(LPSTR szSect, LPSTR szKey, LPSTR szDst,
|
|
int wResType, int wResId);
|
|
|
|
|
|
extern int FAR PASCAL InitSystemRead(int did, LPSTR sz, int fNet);
|
|
extern int FAR PASCAL InitSystemWrite(int did, LPSTR sz, int fAlways);
|
|
extern void FAR PASCAL CloseSystem(LPSTR szSect, LPSTR szKey, LPSTR szDst,
|
|
int wResType, int wResId);
|
|
|
|
extern int FAR PASCAL InitSystem(int did, LPSTR sz, int fNet);
|
|
extern int FAR PASCAL InitSystemDlgs(int fNet);
|
|
extern void FAR PASCAL BadNameOrg(int dlg);
|
|
extern int FAR PASCAL NameOrgOkay(int dlg, LPSTR szName, LPSTR szOrg);
|