Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
218 lines
6.4 KiB
Plaintext
218 lines
6.4 KiB
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: GameOS - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp" with contents
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[
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/nologo /G6 /Gz /Zp4 /MD /W4 /GR /Oa /Og /Oi /Oy /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Release/GameOS.pch" /Yu"pch.hpp" /Fo"Release/" /Fd"Release/GameOS.pdb" /Zl /FD /GF /c
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"C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DXRasterizer.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp"
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Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp" with contents
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[
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/nologo /out:"../../../rel.bin\GameOS.lib"
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.\Release\DirtyRectangle.obj
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.\Release\DXRasterizer.obj
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.\Release\RenderIME.obj
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.\Release\VertexBuffer.obj
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.\Release\VideoCard.obj
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".\Release\3D T&L.obj"
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.\Release\3DPrimitives.obj
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.\Release\3DRasterizer.obj
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.\Release\Clipping.obj
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.\Release\RenderStates.obj
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.\Release\RenderToTexture.obj
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.\Release\png.obj
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.\Release\pngerror.obj
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.\Release\pngget.obj
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.\Release\pngmem.obj
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.\Release\pngpread.obj
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.\Release\pngread.obj
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.\Release\pngrio.obj
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.\Release\pngrtran.obj
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.\Release\pngrutil.obj
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.\Release\pngset.obj
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.\Release\pngtrans.obj
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.\Release\pngwio.obj
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.\Release\pngwrite.obj
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.\Release\pngwtran.obj
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.\Release\pngwutil.obj
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.\Release\adler32.obj
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.\Release\compress.obj
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.\Release\crc32.obj
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.\Release\deflate.obj
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.\Release\gzio.obj
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.\Release\infblock.obj
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.\Release\infcodes.obj
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.\Release\inffast.obj
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.\Release\inflate.obj
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.\Release\inftrees.obj
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.\Release\infutil.obj
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.\Release\trees.obj
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.\Release\uncompr.obj
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.\Release\zutil.obj
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.\Release\Loader_BMP.obj
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.\Release\Loader_JPG.obj
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.\Release\Loader_PNG.obj
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.\Release\Loader_TGA.obj
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".\Release\Texture API.obj"
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".\Release\Texture Convert.obj"
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".\Release\Texture Create.obj"
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".\Release\Texture Format.obj"
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".\Release\Texture Manager.obj"
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".\Release\Texture MipMap.obj"
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".\Release\Texture Original.obj"
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".\Release\Texture SysMem.obj"
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".\Release\Texture Update.obj"
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".\Release\Texture VidMem.obj"
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.\Release\ControlManager.obj
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.\Release\ForceFeedback.obj
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.\Release\Keyboard.obj
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.\Release\Mouse.obj
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.\Release\Cpu.obj
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.\Release\ErrorDialogs.obj
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.\Release\ErrorHandler.obj
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.\Release\Exceptions.obj
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.\Release\ExitGameOS.obj
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.\Release\ImageHlp.obj
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.\Release\Logfile.obj
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.\Release\MachineDetails.obj
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.\Release\Mail.obj
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.\Release\Raid.obj
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.\Release\Spew.obj
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.\Release\ThunkDLLs.obj
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.\Release\FileIO.obj
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.\Release\Font3D.obj
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.\Release\Font3D_Load.obj
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.\Release\Font3D_DBCS.obj
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.\Release\Font3D_DBCS_Storage.obj
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.\Release\Font3D_DBCS_Surface.obj
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.\Release\LocalizationManager.obj
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.\Release\MemoryManager.obj
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.\Release\Games_GUN.obj
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.\Release\Games_LAN.obj
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.\Release\GUNGameList.obj
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.\Release\Net_Globals.obj
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.\Release\Net_Main.obj
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.\Release\Net_Packet.obj
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.\Release\Net_Protocol.obj
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.\Release\Net_Routines.obj
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.\Release\Net_Threads.obj
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.\Release\nglog_mark.obj
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.\Release\UserInterface.obj
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.\Release\zping.obj
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.\Release\Registry.obj
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.\Release\ACM.obj
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.\Release\EZVector.obj
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".\Release\Sound API.obj"
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".\Release\Sound DS3DChannel.obj"
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".\Release\Sound DS3DMixer.obj"
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".\Release\Sound Renderer.obj"
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".\Release\Sound Resource.obj"
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.\Release\Time.obj
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.\Release\Globals.obj
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.\Release\Libraries.obj
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.\Release\Threads.obj
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.\Release\Windows.obj
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.\Release\WindowsDebugging.obj
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.\Release\WinMain.obj
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.\Release\WinProc.obj
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.\Release\Direct3D.obj
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.\Release\DirectDraw.obj
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.\Release\DirectInput.obj
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.\Release\DirectPlay.obj
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.\Release\DirectShow.obj
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.\Release\DirectSound.obj
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.\Release\DirectX.obj
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.\Release\DirectXDebugging.obj
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.\Release\DirectXErrors.obj
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.\Release\perf.obj
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.\Release\Profiler.obj
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.\Release\Debugger.obj
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.\Release\DebugGraphs.obj
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.\Release\DebugGUI.obj
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.\Release\DebugMenus.obj
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.\Release\guids.obj
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.\Release\pch.obj
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.\Release\VideoPlayback.obj
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.\Release\Music.obj
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.\Release\eventid.obj
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.\Release\goslog.obj
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.\Release\gvserver.obj
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.\Release\render.obj
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp"
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<h3>Output Window</h3>
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Compiling...
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DXRasterizer.cpp
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Creating library...
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<h3>
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--------------------Configuration: autoconfig - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp" with contents
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[
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/nologo /subsystem:windows /incremental:no /pdb:"../../../rel.bin/autoconfig.pdb" /machine:I386 /out:"../../../rel.bin/autoconfig.exe"
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.\Release\autoconfig.obj
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.\Release\autoconfigDlg.obj
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.\Release\ConfigError.obj
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.\Release\StdAfx.obj
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.\Release\autoconfig.res
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\VWE\GameleapCode5_03\rel.bin\GameOS.lib
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\VWE\GameleapCode5_03\rel.bin\MFCPlatform.lib
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\VWE\GameleapCode5_03\rel.bin\Stuff.lib
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]
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Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp"
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<h3>Output Window</h3>
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Linking...
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LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF
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<h3>
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--------------------Configuration: MW4Application - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp" with contents
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[
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comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/MW4_rel.pdb" /map:"Release/MW4.map" /machine:I386 /out:"../../../rel.bin/MW4.exe"
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.\Release\MW4AppHeaders.obj
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.\Release\MW4Testall.obj
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.\Release\UserInterface.obj
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.\Release\Cstr.obj
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.\Release\ctcl.obj
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.\Release\ctime.obj
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.\Release\mugSocs.obj
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.\Release\StdAfx.obj
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.\Release\Eula.obj
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.\Release\MW4Application.obj
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.\Release\MW4Application.res
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\VWE\GameleapCode5_03\rel.bin\GameOS.lib
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\VWE\GameleapCode5_03\rel.bin\Stuff.lib
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\VWE\GameleapCode5_03\rel.bin\MLR.lib
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\VWE\GameleapCode5_03\rel.bin\gosFX.lib
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\VWE\GameleapCode5_03\rel.bin\ElementRenderer.lib
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\VWE\GameleapCode5_03\rel.bin\Adept.lib
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\VWE\GameleapCode5_03\rel.bin\MW4.lib
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\VWE\GameleapCode5_03\rel.bin\GOSScript.lib
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\VWE\GameleapCode5_03\rel.bin\Compost.lib
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\VWE\GameleapCode5_03\Rel.bin\GamePlatformNoMain.lib
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\VWE\GameleapCode5_03\rel.bin\MW4DedicatedUI.lib
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\VWE\GameleapCode5_03\rel.bin\server.lib
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\VWE\GameleapCode5_03\rel.bin\ctcls.lib
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]
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Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp"
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<h3>Output Window</h3>
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Linking...
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LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
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LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
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<h3>Results</h3>
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MW4.exe - 0 error(s), 3 warning(s)
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</pre>
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</body>
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</html>
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