Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// ChildOfDialogMessagePusher.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mw4gameed.h"
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#include "ChildOfDialogMessagePusher.h"
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#include "dlgobjectbalance.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CChildOfDialogMessagePusher
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CChildOfDialogMessagePusher::CChildOfDialogMessagePusher()
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{
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}
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CChildOfDialogMessagePusher::~CChildOfDialogMessagePusher()
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{
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}
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BEGIN_MESSAGE_MAP(CChildOfDialogMessagePusher, CStatic)
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//{{AFX_MSG_MAP(CChildOfDialogMessagePusher)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CChildOfDialogMessagePusher message handlers
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BOOL CChildOfDialogMessagePusher::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
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{
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// TODO: Add your specialized code here and/or call the base class
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return ((CDlgObjectBalance *)GetParent())->OnNotify_Public(wParam, lParam, pResult);
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//return CStatic::OnNotify(wParam, lParam, pResult);
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}
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BOOL CChildOfDialogMessagePusher::OnCommand(WPARAM wParam, LPARAM lParam)
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{
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return ((CDlgObjectBalance *)GetParent())->OnCommand_Public(wParam, lParam);
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// return CStatic::OnCommand(wParam, lParam);
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}
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