Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
217 B
C
7 lines
217 B
C
#define PILOT_DIFFICULTY_EASY 0
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#define PILOT_DIFFICULTY_NORMAL 1
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#define PILOT_DIFFICULTY_HARD 2
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#define PILOT_DIFFICULTY_IMPOSSIBLE 3
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#define TOTAL_NUM_PILOT_DIFFICULTY 4
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#define PILOT_NAME_TEXT_LIMIT 16 |