Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/**************************************************************************
|
|
*
|
|
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
|
|
* KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
|
|
* PURPOSE.
|
|
*
|
|
* Copyright 1993 - 1998 Microsoft Corporation. All Rights Reserved.
|
|
*
|
|
**************************************************************************/
|
|
|
|
|
|
#define APPVERSION 4
|
|
#define APPREVISION 0
|
|
#define APPRELEASE 0
|
|
|
|
#define VERSIONPRODUCTNAME "Microsoft Windows\0"
|
|
#define VERSIONCOPYRIGHT "Copyright 1991 - 1998 Microsoft Corporation.\0"
|
|
|
|
#define VERSIONSTR "4.00\0"
|
|
|
|
#define VERSIONCOMPANYNAME "Microsoft Corporation\0"
|
|
|
|
#ifndef OFFICIAL
|
|
#define VER_PRIVATEBUILD VS_FF_PRIVATEBUILD
|
|
#else
|
|
#define VER_PRIVATEBUILD 0
|
|
#endif
|
|
|
|
#ifndef FINAL
|
|
#define VER_PRERELEASE VS_FF_PRERELEASE
|
|
#else
|
|
#define VER_PRERELEASE 0
|
|
#endif
|
|
|
|
#if defined(DEBUG_RETAIL)
|
|
#define VER_DEBUG VS_FF_DEBUG
|
|
#elif defined(DEBUG)
|
|
#define VER_DEBUG VS_FF_DEBUG
|
|
#else
|
|
#define VER_DEBUG 0
|
|
#endif
|
|
|
|
#define VERSIONFLAGS (VER_PRIVATEBUILD|VER_PRERELEASE|VER_DEBUG)
|
|
#define VERSIONFILEFLAGSMASK 0x0030003FL
|