Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
332 B
C
13 lines
332 B
C
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#if !defined(AFX_LAUNCHER_H__350DF16B_46CB_41E7_82E6_F0A3F5AE9F83__INCLUDED_)
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#define AFX_LAUNCHER_H__350DF16B_46CB_41E7_82E6_F0A3F5AE9F83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "resource.h"
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#endif // !defined(AFX_LAUNCHER_H__350DF16B_46CB_41E7_82E6_F0A3F5AE9F83__INCLUDED_)
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