Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
124 lines
2.8 KiB
C++
124 lines
2.8 KiB
C++
#pragma once
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ResourceWindow.h : header file
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//
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#include "TagListDlg.h"
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#include "ObjWindow.h"
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#include "EditorChildWnd.h"
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#include <Adept\Entity.hpp>
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#include <MW4\Mech_ai.hpp>
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#include "EditWnd.h"
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/////////////////////////////////////////////////////////////////////////////
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// CInstanceWindow frame
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class CInstanceWindow : public CEditorChildWnd
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{
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friend class CTagListDlg;
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DECLARE_DYNCREATE(CInstanceWindow)
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protected:
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void
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AddInstance(Adept::Entity* entity, bool fill = true);
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// Attributes
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public:
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// Operations
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public:
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CInstanceWindow(); // protected constructor used by dynamic creation
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virtual ~CInstanceWindow();
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Stuff::ChainOf<TabList *>
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mechList;
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Stuff::ChainOf<TabList *>
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buildingList;
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Stuff::ChainOf<TabList *>
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vehicleList;
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Stuff::ChainOf<TabList *>
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miscList;
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void
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ClearInstanceLists();
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void
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ResetInstanceLists();
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void
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RemoveInstance(Adept::Entity* entity);
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void
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FillTabBox(int tab = -1);
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void
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FillTabBox(ChainIteratorOf<TabList*> &iterator);
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int
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GetSelectedObject();
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void
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ResetSel();
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void
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ObjEditScript(char* file = NULL, int line = 0);
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void
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ChangeObjName();
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void
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CheckHiddenObject(Entity* entity);
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void
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OnObjSpecifyScript(Entity* entity);
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CObjWindow
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*TLDlg;
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CEditWnd*
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scriptWnd;
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void
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OnClearAI(Entity* entity);
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void
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OnABLMemory(Entity* entity);
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void OnEditSkill(Entity* entity);
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protected:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CInstanceWindow)
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protected:
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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// Generated message map functions
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//{{AFX_MSG(CInstanceWindow)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnObjName();
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afx_msg void OnObjParameters();
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afx_msg void OnObjTranslation();
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afx_msg void OnObjRemoveinstance();
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afx_msg void OnObjGotoinstance();
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afx_msg void OnObjDamageobjArmor();
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afx_msg void OnObjDamageobjInternal();
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnObjEditDriver();
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afx_msg void OnObjEditObjective();
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afx_msg void OnObjSpecifyScript();
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afx_msg void OnObjEditScript();
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnObjAlignment();
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afx_msg void OnEditLight();
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afx_msg void OnClearAI();
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afx_msg void OnABLMemory();
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afx_msg void OnEditSkill();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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