Files
firestorm/RECOVERY.md
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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# Disaster recovery — rebuild this machine from the Gitea mirror
This repo is a **complete mirror of `C:\VWE`** (source + game assets + the VC6 toolchain +
SDKs + build outputs + the deployed game + the `_UNUSED` archive). Nothing is excluded.
Large binaries are stored in **Git LFS**. A single clone reconstitutes a working tree.
## On a fresh Windows machine
1. Install **Git for Windows** (includes Git LFS) — or Git + `git-lfs` separately.
2. Enable long paths **before** cloning (this tree has deep VC98/MFC paths > 260 chars):
```
git config --global core.longpaths true
git config --global core.autocrlf false
git lfs install
```
(Also enable the OS setting: `HKLM\SYSTEM\CurrentControlSet\Control\FileSystem\LongPathsEnabled = 1`.)
3. Clone to the same location so the absolute paths baked into the toolchain config resolve:
```
git clone <gitea-url>/firestorm.git C:\VWE
```
`git clone` pulls LFS objects automatically. If any are missing: `cd C:\VWE && git lfs pull`.
## After restore — make it buildable / runnable
- **Build toolchain (VC6):** import the registry config (ELEVATED), per `build-env\README.md`:
```
reg import C:\VWE\build-env\vc6-hklm-registration.reg
reg import C:\VWE\build-env\vc6-directories.reg
```
Then build `Gameleap\code\mw4\Code\MechWarrior4.dsw` (see `CLAUDE.md` STEP 1/3), or just use the
already-mirrored `Gameleap\code\rel.bin` / `pro.bin` binaries.
- **Run the game:** `build-env\deploy-mw4.ps1` reassembles `C:\VWE\MW4` and applies the Win11
DirectDraw compat shim; or run the already-mirrored `C:\VWE\MW4\MW4.exe` after re-applying the
shim (AppCompat is keyed on exe *path*, so a new machine needs it re-set — the deploy script does this).
- **Editor:** `Gameleap\mw4\run-editor.bat` (installed in place; see `CLAUDE.md` STEP 9).
## Notes
- `core.autocrlf=false` — line endings are preserved byte-for-byte; keep it that way.
- The mirror includes machine-specific bits (registry exports, deploy AppCompat). They restore the
*files*, but registry/AppCompat state must be re-imported on the new machine (steps above).
- See `CLAUDE.md` for the full build/runtime reconstruction history and `README.md` for the layout.