Files
firestorm/build-env/VisualStudio6/VC98/Include/SRVMISC.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

135 lines
3.4 KiB
C++

// NT related defines (used in original NT port)
//
typedef DWORD THREAD;
#define SRV_INDEFINITE_WAIT -1
#define SEL char
#define HSEM char
// define constants
//
#define DEFAULT_SERVER_NAME "Server"
// Values for TDSVERSION - 4.2.0.0
//
#define SRV_TDSV1 4
#define SRV_TDSV2 2
#define SRV_TDSV3 0
#define SRV_TDSV4 0
// Values for PROGVERSION - 0.6.0.0
//
#define SRV_SRVV1 0
#define SRV_SRVV2 6
#define SRV_SRVV3 0
#define SRV_SRVV4 0
// Sizes of fields in loginrec
#define SRV_MAXNAME 30 // maximum login names
#define SRV_MAXREM 255 // maximum length of remote password name
#define SRV_MAXFILENAME 64 // maximum size of filename
#define SRV_PKTLEN 6 // maximum size of packet size string
#define SRV_HOSTIDLEN 8 // maximum size of host id field
// define model
//
#if !defined( FAR )
#define FAR far
#endif
#if !defined( CDECL )
#define CDECL cdecl
#endif
#define SRVAPI FAR CDECL
typedef int SRVRETCODE; // SUCCEED or FAIL
// values for linterface type
#define LDEFSQL 0
#define LXSQL 1
#define LSQL 2
#define LSQL2_1 3
#define LSQL2_2 4
// values for ltype field
#define LSERVER 0x1
#define LREMUSER 0x2
#define LSECURE 0x8
// possible storage types
//
#define INT4_LSB_HI 0 // LSB is hi byte (e.g. 68000)
#define INT4_LSB_LO 1 // LSB is low byte (e.g. Intel)
#define INT2_LSB_HI 2 // LSB is hi byte (e.g. 68000)
#define INT2_LSB_LO 3 // LSB is low byte (e.g. Intel)
#define FLT_IEEE 4 // IEEE 754 floating point
#define FLT_VAXD 5 // VAX 'D' floating point format
#define CHAR_ASCII 6 // ASCII character set
#define CHAR_EBCDID 7 // EBCDIC character set
#define TWO_I4_LSB_HI 8 // LSB is hi byte (e.g. 68000)
#define TWO_I4_LSB_LO 9 // LSB is low byte (e.g. Intel)
#define FLT_IEEE_LO 10 // LSB is low byte (e.g. MSDOS)
#define FLT_ND5000 11 // ND5000 float format
#define FLT4_IEEE_HI 12 // IEEE 4-byte floating point, LSB is hi byte
#define FLT4_IEEE_LO 13 // IEEE 4-byte floating point, LSB is lo byte
#define FLT4_VAXF 14 // VAX "F" floating point format
#define FLT4_ND50004 15 // ND5000 4-byte float format
#define TWO_I2_LSB_HI 16 // LSB is hi byte
#define TWO_I2_LSB_LO 17 // LSB is lo byte
#define MAX_REQUEST 17
/* values for Sun
** lint2 = INT2_LSB_HI
** lint4 = int4_LSB_HI
** lchar = CHAR_ASCII
** lflt = FLT_IEEE
** ldate = TWO_I4_LSB_HI
*/
/* values for VAX
** lint2 = INT2_LSB_LO
** lint4 = int4_LSB_LO
** lchar = CHAR_ASCII
** lflt = FLT_VAXD
** ldate = TWO_I4_LSB_LO
*/
/* values for Intel
** lint2 = INT2_LSB_LO
** lint4 = int4_LSB_LO
** lchar = CHAR_ASCII
** lflt = FLT_IEEE
** ldate = TWO_I4_LSB_LO
*/
// DBMS type for dbwhichDBMS
//
#define DB2 1
#define SQL_SERVER 2
#define GDK_SERVER 3
#define DBASE 4
#define SQLDS 5
#define EEDM 6
#define AS400 7
#define SQLBASE 8
#define ORACLE 9
#define INGRES 10
#define CL1 11
#define BLUEPRINT 12
#define RDB 13
#define NONSTOP_SQL 14
#define TERADATA 15
#define INFORMIX 16
#define XDB 17
#define IDMS_R 18
#define HPIMAGE 19
#define BRITTON_LEE 20
#define VSAM 21