driver.ps1 commands: status/windows, report <Mission> (headless editor mission-load smoke test), editor-start, game-start, shot/shotwin, click, stop. All flows verified live: Coliseum report (248 entities), editor UI screenshot, game console screenshot + Map-tab click. Screenshots dir is gitignored (can capture the operator desktop). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
657 B
Plaintext
12 lines
657 B
Plaintext
# BattleTech: FireStorm — full disaster-recovery mirror.
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# NOTHING is excluded on purpose: this repo is a complete, self-hosted (local Gitea)
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# snapshot of c:\VWE so that one `git clone`/`git pull` reconstitutes a working machine
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# (source + assets + VC6 toolchain + SDKs + build outputs + deployed game + archive).
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# Large binaries are routed to Git LFS via .gitattributes; they are NOT excluded.
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#
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# (Intentionally empty. Add entries here only for truly machine-local, non-portable
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# state you decide you never want mirrored.)
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# run-firestorm skill screenshots (may capture the operator's desktop -- never mirror)
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.claude/skills/run-firestorm/shots/
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