Add /run-firestorm skill: driver to launch/drive/screenshot game + editor
driver.ps1 commands: status/windows, report <Mission> (headless editor mission-load smoke test), editor-start, game-start, shot/shotwin, click, stop. All flows verified live: Coliseum report (248 entities), editor UI screenshot, game console screenshot + Map-tab click. Screenshots dir is gitignored (can capture the operator desktop). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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---
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name: run-firestorm
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description: Run, launch, drive, screenshot, or smoke-test BattleTech FireStorm — the game (MW4.exe, fullscreen), the mission editor (MW4Ed2.exe, windowed), or a headless mission-load report. Use for "run the game", "start the editor", "screenshot the app", "verify a mission loads".
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---
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# Run FireStorm (game + mission editor)
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All paths relative to the repo root (`c:\VWE\firestorm`). Everything is driven through
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**`.claude\skills\run-firestorm\driver.ps1`** — do not poke the exes directly; the driver
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handles working directories, single-instance guards, window discovery, and screenshots.
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**This is the operator's real desktop, not a headless box.** The game takes the primary
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display fullscreen (800×600 16-bit). A human may be using the machine — prefer the headless
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`report` path or the windowed editor unless you actually need the game UI.
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## Prerequisites
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Already satisfied on this machine: the deployed game at `MW4\`, the editor installed in
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place at `Gameleap\mw4\MW4Ed2.exe`, and the per-path `DWM8And16BitMitigation` AppCompat
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shims. On a fresh machine, follow `RECOVERY.md` first, then `build-env\deploy-mw4.ps1` and
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`build-env\deploy-editor.ps1` (they re-apply the shims — AppCompat is keyed on exe path).
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## Agent path — the driver
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```
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 <command> [args]
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```
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| Command | What it does |
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|---|---|
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| `status` / `windows` | List FireStorm processes and their top-level windows (how you detect modal dialogs) |
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| `report <Mission>` | **Headless smoke test**: editor loads the mission hidden, writes `Gameleap\mw4\<Mission>.report` (entity counts etc.), driver prints it. ~1–2 min. Mission = folder name under `Gameleap\mw4\Content\Missions` |
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| `editor-start` | Launch the windowed mission editor; waits (≤180 s) for its UI |
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| `game-start` | Launch the fullscreen game; waits for the `BattleTech Firestorm` window |
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| `shot [name]` | Screenshot the **primary screen** → `.claude\skills\run-firestorm\shots\<name>.png`, prints mean brightness (≈0 = dead capture) |
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| `shotwin <titleRegex> [name]` | Screenshot cropped to one app window (foregrounds it first) — use for the editor |
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| `click <x> <y>` | Left-click at screen coords; restores+foregrounds the app first (fullscreen game: screen coords = game coords at 800×600) |
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| `stop` | Kill MW4Ed2 / MW4 / MW4pro |
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### Verified flows (each of these ran end-to-end)
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Headless mission check — the fastest "does the content pipeline still work":
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```
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 report Coliseum
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```
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→ `editor exit code: 1` (normal — see Gotchas) and a report: `Total Entities=248`, per-class counts.
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Editor UI + screenshot:
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```
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 editor-start
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 shotwin 'Mission Editor' editor-main
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 stop
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```
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Game UI + interaction + screenshot (grabs the display — coordinate with the operator):
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```
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 game-start
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 shot game-shell
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 click 617 64
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 shot game-map-tab
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powershell -ExecutionPolicy Bypass -File .claude\skills\run-firestorm\driver.ps1 stop
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```
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The game boots into the **BattleTech Console V5.07** lobby (player roster + Mission/Map
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tabs); `click 617 64` switches to the Map tab.
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## Human path
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- Game: run `MW4\MW4.exe` (fullscreen; Alt-Tab minimizes it).
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- Editor: `Gameleap\mw4\run-editor.bat`.
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## Build / rebuild (separate concern)
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Code builds via VC6 (`Gameleap\code\mw4\Code\MechWarrior4.dsw`), resources via
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`build-env\build-resources.ps1`, deploy via `build-env\deploy-mw4.ps1` — see `CLAUDE.md`
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STEP 3/4 and `build-env\RESOURCE-BUILD.md`. Not needed just to run what's deployed.
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## Gotchas (all hit while building this skill)
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- **`-report` always `exit(1)`**, success or not — the editor's code literally ends with
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`exit(1)`. Judge success by the `.report` file content (`UnLoadable` = failed load). The
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report lands in `Gameleap\mw4\` (the exe's CWD); delete it after reading — don't commit it.
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- **The game window title is `BattleTech Firestorm`** — not "MechWarrior", not "MW4". There
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is also a second 640×480 helper window `DirectDrawDeviceWnd` (ignore it).
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- **Fullscreen game minimizes the instant it loses focus** (fullscreen-exclusive DDraw), and
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the desktop reverts to native resolution — a `shot` taken then captures the desktop, not
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the game. `click` restores + refocuses and waits ~2.5 s for the mode switch back.
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- **Editor window titles randomly carry a `[DDrawCompat] ` prefix** (the compat layer
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retitles); enumeration shows both variants. Match titles loosely (`'Mission Editor'`).
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- **Both exes are single-instance** (editor via mutex → modal "already running" message box
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that hangs automation). The driver refuses to double-launch; `stop` first.
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- **Editor startup is slow (~30–60 s)**: it loads/validates the whole content tree (a
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"Building Resources..." window appears first) and LAB builds **STOP with a modal dialog on
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the first broken content file** — if `editor-start` times out, check `windows` for a STOP
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dialog before assuming a hang.
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- **Running either app dirties tracked runtime logs** (`Gameleap\mw4\DebugLog.txt`,
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`DDrawCompat-MW4Ed2.log` — this repo mirrors everything). `git restore` them afterwards.
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- **`driver.ps1` must stay pure ASCII** — PowerShell 5.1 reads BOM-less files as ANSI; a
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single em-dash produces "Missing closing '}'" parse errors.
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- **Screenshots can capture the operator's desktop** (second monitor, minimized-game
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moments). `shots\` is gitignored — never commit them, and `shot` deliberately captures
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only the primary screen.
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## Troubleshooting
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- `Game window did not appear within 120 s` but the process exists → the wait pattern didn't
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match a retitled window; run `status` to see the real title.
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- `report`: "No report file produced" → the editor hit a content STOP before `MakeReport`;
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run `editor-start` and `windows` to read the STOP dialog text.
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- Driver parse errors mentioning `—` → someone re-saved it with non-ASCII characters; see
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Gotchas.
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- Game shows `[DDrawCompat] Fatal Error` → DDrawCompat's `ddraw.dll` leaked next to a game
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exe; it belongs only in `Gameleap\mw4` for the editor (see `deploy-*.ps1` skip rules).
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@@ -0,0 +1,212 @@
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# FireStorm run driver -- launch/drive/screenshot the game (MW4.exe) and mission editor (MW4Ed2.exe).
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# Windows PowerShell 5.1. Usage: powershell -ExecutionPolicy Bypass -File driver.ps1 <command> [arg]
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# Commands:
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# status list running FireStorm processes + their top-level windows
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# report <MissionName> HEADLESS: editor loads the mission, writes <MissionName>.report, exits.
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# Prints the report. (Editor always exits code 1 by design -- not an error.)
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# editor-start launch the mission editor (windowed), wait for its UI to appear
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# game-start launch the game (fullscreen 800x600 16-bit -- grabs the display)
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# shot [name] screenshot -> shots\<name|timestamp>.png (whole virtual screen;
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# fullscreen-exclusive DDraw has no window rect worth cropping)
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# windows enumerate top-level windows (detects the editor's modal dialogs)
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# stop kill MW4Ed2 / MW4 / MW4pro
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param(
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[Parameter(Position = 0)][string]$Command = 'status',
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[Parameter(Position = 1)][string]$Arg,
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[Parameter(Position = 2)][string]$Arg2
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)
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$ErrorActionPreference = 'Stop'
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$RepoRoot = (Get-Item $PSScriptRoot).Parent.Parent.Parent.FullName # ...\.claude\skills\run-firestorm -> repo
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$GameDir = Join-Path $RepoRoot 'MW4'
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$EditorDir = Join-Path $RepoRoot 'Gameleap\mw4'
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$ShotDir = Join-Path $PSScriptRoot 'shots'
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$ProcNames = 'MW4Ed2', 'MW4', 'MW4pro'
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Add-Type -AssemblyName System.Drawing
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Add-Type -AssemblyName System.Windows.Forms
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Add-Type @'
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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public class FsWin {
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[DllImport("user32.dll")] static extern bool EnumWindows(EnumProc cb, IntPtr lp);
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[DllImport("user32.dll")] static extern bool IsWindowVisible(IntPtr h);
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[DllImport("user32.dll")] static extern int GetWindowText(IntPtr h, StringBuilder s, int n);
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[DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr h, out uint pid);
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[DllImport("user32.dll")] static extern bool GetWindowRect(IntPtr h, out RECT r);
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[DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr h);
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[DllImport("user32.dll")] public static extern bool SetCursorPos(int x, int y);
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[DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr h, int cmd); // 9 = SW_RESTORE
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[DllImport("user32.dll")] public static extern void mouse_event(uint flags, uint dx, uint dy, uint data, UIntPtr extra);
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public static void Click(int x, int y) {
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SetCursorPos(x, y);
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System.Threading.Thread.Sleep(150);
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mouse_event(0x0002, 0, 0, 0, UIntPtr.Zero); // LEFTDOWN
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System.Threading.Thread.Sleep(80);
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mouse_event(0x0004, 0, 0, 0, UIntPtr.Zero); // LEFTUP
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}
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public struct RECT { public int L, T, R, B; }
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delegate bool EnumProc(IntPtr h, IntPtr lp);
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public class Info { public IntPtr HWnd; public uint Pid; public string Title; public int X, Y, W, H; }
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public static List<Info> Windows(uint[] pids) {
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var found = new List<Info>();
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EnumWindows((h, lp) => {
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if (!IsWindowVisible(h)) return true;
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uint pid; GetWindowThreadProcessId(h, out pid);
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if (Array.IndexOf(pids, pid) < 0) return true;
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var sb = new StringBuilder(512); GetWindowText(h, sb, 512);
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RECT r; GetWindowRect(h, out r);
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found.Add(new Info { HWnd = h, Pid = pid, Title = sb.ToString(),
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X = r.L, Y = r.T, W = r.R - r.L, H = r.B - r.T });
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return true;
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}, IntPtr.Zero);
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return found;
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}
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}
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'@
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function Get-FsProcs { Get-Process -Name $ProcNames -ErrorAction SilentlyContinue }
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function Show-Windows {
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$procs = Get-FsProcs
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if (-not $procs) { Write-Output 'No FireStorm processes running.'; return }
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$pids = [uint32[]]($procs | ForEach-Object Id)
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foreach ($w in [FsWin]::Windows($pids)) {
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$p = $procs | Where-Object Id -eq $w.Pid | Select-Object -First 1
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Write-Output ("{0,-8} pid={1,-6} {2}x{3} @({4},{5}) '{6}'" -f $p.Name, $w.Pid, $w.W, $w.H, $w.X, $w.Y, $w.Title)
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}
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}
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function Wait-ForWindow([string]$TitlePattern, [int]$TimeoutSec = 180) {
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$sw = [Diagnostics.Stopwatch]::StartNew()
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while ($sw.Elapsed.TotalSeconds -lt $TimeoutSec) {
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$procs = Get-FsProcs
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if ($procs) {
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$pids = [uint32[]]($procs | ForEach-Object Id)
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$hit = [FsWin]::Windows($pids) | Where-Object { $_.Title -match $TitlePattern }
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if ($hit) { return $hit | Select-Object -First 1 }
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}
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Start-Sleep -Milliseconds 2000
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}
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return $null
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}
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switch ($Command) {
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'status' {
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$procs = Get-FsProcs
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if ($procs) { $procs | Select-Object Name, Id, StartTime | Format-Table -AutoSize | Out-String | Write-Output }
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Show-Windows
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}
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'windows' { Show-Windows }
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'report' {
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if (-not $Arg) { throw 'Usage: driver.ps1 report <MissionName> (a folder name under Gameleap\mw4\Content\Missions)' }
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if (Get-Process -Name 'MW4Ed2' -ErrorAction SilentlyContinue) {
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throw 'MW4Ed2 already running (single-instance mutex would pop a message box). Run: driver.ps1 stop'
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}
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$reportFile = Join-Path $EditorDir "$Arg.report"
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if (Test-Path $reportFile) { Remove-Item $reportFile -Force }
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# -report hides all windows, loads the mission, writes <name>.report to the CWD, then exit(1).
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$p = Start-Process -FilePath (Join-Path $EditorDir 'MW4Ed2.exe') `
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-ArgumentList "-armorlevel 3 -report $Arg" `
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-WorkingDirectory $EditorDir -PassThru
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if (-not $p.WaitForExit(300000)) { $p.Kill(); throw 'report: editor did not exit within 5 min (STOP dialog on broken content?). Killed.' }
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Write-Output "editor exit code: $($p.ExitCode) (1 is normal -- it always exit(1)s after -report)"
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if (Test-Path $reportFile) {
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$lines = Get-Content $reportFile
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Write-Output "report: $reportFile ($($lines.Count) lines)"
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Write-Output ($lines | Select-Object -First 12)
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if ($lines.Count -gt 12) { Write-Output "... ($($lines.Count - 12) more lines)" }
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if ($lines -contains 'UnLoadable') { Write-Output '!! Mission failed to load (UnLoadable).' }
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} else {
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Write-Output "!! No report file produced ($reportFile) -- editor died before MakeReport (content STOP?)."
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}
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}
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'editor-start' {
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if (Get-Process -Name 'MW4Ed2' -ErrorAction SilentlyContinue) { throw 'MW4Ed2 already running. Run: driver.ps1 stop' }
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Start-Process -FilePath (Join-Path $EditorDir 'MW4Ed2.exe') -ArgumentList '-armorlevel 3' -WorkingDirectory $EditorDir | Out-Null
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# Editor loads/validates the whole content tree, then presents a modal "Open Mission" dialog.
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$w = Wait-ForWindow 'Open Mission|Mission Editor' 180
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if ($w) { Write-Output "Editor up: '$($w.Title)'"; Show-Windows }
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else { throw 'Editor window did not appear within 180 s.' }
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}
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'game-start' {
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if (Get-Process -Name 'MW4' -ErrorAction SilentlyContinue) { throw 'MW4 already running. Run: driver.ps1 stop' }
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Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -WorkingDirectory $GameDir | Out-Null
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# NB: the game window title is 'BattleTech Firestorm' (not MechWarrior/MW4)
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$w = Wait-ForWindow 'Firestorm|FireStorm' 120
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if ($w) { Write-Output "Game up: '$($w.Title)' ($($w.W)x$($w.H))"; Show-Windows }
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else { throw 'Game window did not appear within 120 s.' }
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}
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{ $_ -in 'shot', 'shotwin' } {
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if (-not (Test-Path $ShotDir)) { New-Item -ItemType Directory $ShotDir | Out-Null }
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if ($Command -eq 'shotwin') {
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# shotwin <titleRegex> [name] -- crop to the first matching app window
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if (-not $Arg) { throw 'Usage: driver.ps1 shotwin <titleRegex> [name]' }
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$procs = Get-FsProcs
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if (-not $procs) { throw 'No FireStorm process running.' }
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$pids = [uint32[]]($procs | ForEach-Object Id)
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$w = [FsWin]::Windows($pids) | Where-Object { $_.Title -match $Arg } | Select-Object -First 1
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if (-not $w) { throw "No window title matches '$Arg' (run: driver.ps1 windows)" }
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[FsWin]::SetForegroundWindow($w.HWnd) | Out-Null; Start-Sleep -Milliseconds 400
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$bx = $w.X; $by = $w.Y; $bw = $w.W; $bh = $w.H
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$name = if ($Arg2) { $Arg2 } else { Get-Date -Format 'yyyyMMdd-HHmmss' }
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} else {
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# shot [name] -- primary screen only (the game runs fullscreen on the primary;
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# deliberately NOT the whole virtual desktop, to avoid capturing other monitors)
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$b = [System.Windows.Forms.Screen]::PrimaryScreen.Bounds
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$bx = $b.X; $by = $b.Y; $bw = $b.Width; $bh = $b.Height
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$name = if ($Arg) { $Arg } else { Get-Date -Format 'yyyyMMdd-HHmmss' }
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}
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$file = Join-Path $ShotDir "$name.png"
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$bmp = New-Object System.Drawing.Bitmap($bw, $bh)
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$g = [System.Drawing.Graphics]::FromImage($bmp)
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$g.CopyFromScreen($bx, $by, 0, 0, $bmp.Size)
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$g.Dispose()
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$bmp.Save($file, [System.Drawing.Imaging.ImageFormat]::Png)
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# crude non-blackness check so an agent can tell a dead capture without opening the file
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$sum = 0.0; $n = 0
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for ($x = 50; $x -lt $bmp.Width; $x += [Math]::Max(1, [int]($bmp.Width / 16))) {
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for ($y = 50; $y -lt $bmp.Height; $y += [Math]::Max(1, [int]($bmp.Height / 16))) {
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$c = $bmp.GetPixel($x, $y); $sum += ($c.R + $c.G + $c.B) / 3.0; $n++
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}
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}
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$bmp.Dispose()
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Write-Output ("saved: {0} ({1}x{2}, mean brightness {3:N0}/255)" -f $file, $bw, $bh, ($sum / $n))
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}
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'click' {
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# click <x> <y> -- screen-coordinate left click (game is fullscreen at 0,0, so
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# screen coords == game coords at 800x600). Foregrounds the app window first.
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if (-not $Arg -or -not $Arg2) { throw 'Usage: driver.ps1 click <x> <y>' }
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$procs = Get-FsProcs
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if ($procs) {
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$pids = [uint32[]]($procs | ForEach-Object Id)
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$w = [FsWin]::Windows($pids) | Where-Object { $_.Title -notmatch 'DirectDrawDeviceWnd' } | Select-Object -First 1
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if ($w) {
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# Fullscreen-exclusive DDraw MINIMIZES on focus loss -- must restore before clicking,
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# then wait out the display-mode switch back to 800x600.
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[FsWin]::ShowWindow($w.HWnd, 9) | Out-Null
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[FsWin]::SetForegroundWindow($w.HWnd) | Out-Null
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Start-Sleep -Milliseconds 2500
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}
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}
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[FsWin]::Click([int]$Arg, [int]$Arg2)
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Write-Output "clicked ($Arg,$Arg2)"
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}
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'stop' {
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$procs = Get-FsProcs
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if (-not $procs) { Write-Output 'Nothing to stop.'; break }
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$procs | ForEach-Object { Write-Output "killing $($_.Name) pid=$($_.Id)"; Stop-Process -Id $_.Id -Force }
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}
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default { throw "Unknown command '$Command'. Commands: status report editor-start game-start shot windows stop" }
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}
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@@ -6,3 +6,6 @@
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#
|
||||
# (Intentionally empty. Add entries here only for truly machine-local, non-portable
|
||||
# state you decide you never want mirrored.)
|
||||
|
||||
# run-firestorm skill screenshots (may capture the operator's desktop -- never mirror)
|
||||
.claude/skills/run-firestorm/shots/
|
||||
|
||||
Reference in New Issue
Block a user