Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
348 B
C++
23 lines
348 B
C++
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#ifndef DAMAGEDISPATCH_SINGLEPLAYER_HPP
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#define DAMAGEDISPATCH_SINGLEPLAYER_HPP
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#pragma once
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#include "DamageDispatch.hpp"
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namespace MechWarrior4
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{
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class MWInternalDamageObject;
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class DamageDispatch_SinglePlayer
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: public DamageDispatch
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{
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DERIVED_DamageDispatch;
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};
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};
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#endif // DAMAGEDISPATCH_SINGLEPLAYER_HPP
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