Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
470 B
C++
27 lines
470 B
C++
/*++
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Copyright (c) 1997, Microsoft Corporation
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Module Name:
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dxmrtp.h
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Abstract:
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Master include file for Windows DirectX Media Based RTP implementation.
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--*/
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#ifndef __DXMRTP_INCLUDED__
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#define __DXMRTP_INCLUDED__
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/* Include all of the filter header files */
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#include <amrtpnet.h>
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#include <cxq_cust.h>
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#include <amrtpdmx.h>
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#include <amrtpss.h>
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#include <irtprph.h>
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#include <irtpsph.h>
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#endif /* #ifndef __DXMRTP_INCLUDED__ */
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