Files
firestorm/build-env/VisualStudio6/VC98/Include/OLESAMPL.MAK
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

29 lines
917 B
Makefile

#+---------------------------------------------------------------------------
#
# Microsoft Windows
# Copyright (C) Microsoft Corporation, 1992 - 1997.
#
# File: olesampl.mak
#
# Contents: common makefile for use by the SDK OLE samples
#
# This makefile is included in place of ntwin32.mak
# at the top of all the OLE samples.
#
# History: 8-23-94 stevebl Created
#
#----------------------------------------------------------------------------
!include <ntwin32.mak>
INCLUDE=$(MSTOOLS)\samples\com\com\include;$(INCLUDE)
INCLUDE=$(MSTOOLS)\samples\com\com\winhlprs;$(INCLUDE)
LIB=$(MSTOOLS)\samples\com\com\common;$(LIB)
olelibs = $(olelibs) sdkutil.lib
olelibsmt = $(olelibsmt) sdkutil.lib
olelibsdll = $(olelibsdll) sdkutil.lib
guilibs = $(guilibs) sdkutil.lib
guilibsmt = $(guilibsmt) sdkutil.lib
guilibsdll = $(guilibsdll) sdkutil.lib