Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
917 B
Makefile
29 lines
917 B
Makefile
#+---------------------------------------------------------------------------
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#
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# Microsoft Windows
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# Copyright (C) Microsoft Corporation, 1992 - 1997.
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#
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# File: olesampl.mak
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#
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# Contents: common makefile for use by the SDK OLE samples
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#
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# This makefile is included in place of ntwin32.mak
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# at the top of all the OLE samples.
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#
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# History: 8-23-94 stevebl Created
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#
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#----------------------------------------------------------------------------
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!include <ntwin32.mak>
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INCLUDE=$(MSTOOLS)\samples\com\com\include;$(INCLUDE)
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INCLUDE=$(MSTOOLS)\samples\com\com\winhlprs;$(INCLUDE)
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LIB=$(MSTOOLS)\samples\com\com\common;$(LIB)
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olelibs = $(olelibs) sdkutil.lib
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olelibsmt = $(olelibsmt) sdkutil.lib
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olelibsdll = $(olelibsdll) sdkutil.lib
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guilibs = $(guilibs) sdkutil.lib
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guilibsmt = $(guilibsmt) sdkutil.lib
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guilibsdll = $(guilibsdll) sdkutil.lib
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