Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
690 B
C++
21 lines
690 B
C++
// --vsopcsid.h------------------------------------------------------------------
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//
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// Defines the class and interface identifiers for the Virtual Stream On Property
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// interface..
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//
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// Identifiers defined:
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//
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// IID_IEDKVirtualStreamOnProperty
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//
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// Copyright (C) Microsoft Corp., 1986-1996. All rights reserved.
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//
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// ----------------------------------------------------------------------------
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#ifndef _VSOPCSID_H
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#define _VSOPCSID_H
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// Buffered Stream on property interface identifier.
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DEFINE_GUID(IID_IEDKVirtualStreamOnProperty, 0x5BCA8A70L, 0xC2BA, 0x11CE, 0x86, 0xE6, 0x00, 0xAA, 0x00, 0x4A, 0xC5, 0xC1);
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#endif // !defined(_VSOPCSID_H)
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