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firestorm/Gameleap/code/Launcher/Launcher.cpp
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347 lines
8.2 KiB
C++

// Launcher.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include "ctcls.h"
#include "ctcl.h"
#define MAX_LOADSTRING 100
#define WM_1ST_RUN (WM_USER + 100)
#pragma data_seg(".SHARED_DATA")
// all data in this section must be INITIALIZED!!!!!!!!!!!!!
BOOL g_bLaunched = FALSE;
#pragma data_seg()
#pragma comment(linker, "/section:.SHARED_DATA,RWS")
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, LPSTR, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
bool _stdcall RunExec(const CStr& strExec);
void Do1stRun()
{
char sz[1024];
char szName[64];
GetPrivateProfileString(SECT_CONFIG, "run", "", szName, sizeof(szName), PROF_INI);
if (strlen(szName) > 0) {
GetPrivateProfileString(SECT_GAMES, szName, "", sz, sizeof(sz), PROF_INI);
CStr strExec(sz);
strExec.TrimAll();
//WinExec(sz, SW_SHOWNORMAL);
RunExec(strExec);
}
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// TODO: Place code here.
MSG msg;
if (!g_bLaunched) {
g_bLaunched = TRUE;
if (CTCL_Start(_ECTCL_Launcher)) {
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_LAUNCHER, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (InitInstance (hInstance, lpCmdLine, nCmdShow)) {
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_LAUNCHER);
// Main message loop:
do {
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
break;
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} else {
Sleep(3);
}
CTCL_Run();
} while(TRUE);
}
CTCL_Stop();
}
g_bLaunched = FALSE;
}
return msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_LAUNCHER);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
#ifdef _DEBUG
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCSTR)IDC_LAUNCHER;
#else // !_DEBUG
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = (LPCSTR)NULL;
#endif // _DEBUG
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
BOOL bNoMax = strstr(lpCmdLine, "-nomax") ? TRUE: FALSE;
#ifdef _DEBUG
DWORD dwExStyle = 0;
DWORD dwStyle = WS_OVERLAPPEDWINDOW;
#else // !_DEBUG
DWORD dwExStyle;
DWORD dwStyle;
if (bNoMax) {
dwExStyle = 0;
dwStyle = WS_OVERLAPPEDWINDOW;
} else {
dwExStyle = /*WS_EX_TOPMOST | */WS_EX_APPWINDOW; // top most & onto task bar
dwStyle = WS_POPUP | WS_VISIBLE | WS_MAXIMIZE;
}
#endif // _DEBUG
hWnd = CreateWindowEx(dwExStyle, szWindowClass, szTitle, dwStyle, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
PostMessage(hWnd, WM_1ST_RUN, GetTickCount() + 3000, 0);
#ifdef _DEBUG
ShowWindow(hWnd, nCmdShow);
#else // !_DEBUG
if (bNoMax)
ShowWindow(hWnd, nCmdShow); // SW_MINIMIZE
else
ShowWindow(hWnd, SW_MAXIMIZE); // SW_MINIMIZE
#endif // _DEBUG
UpdateWindow(hWnd);
//#if !defined(_DEBUG)
// SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0, SPIF_SENDWININICHANGE | SPIF_UPDATEINIFILE);
//#endif // !defined(_DEBUG)
SetFocus(hWnd);
SetForegroundWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_1ST_RUN:
if (GetTickCount() < wParam)
PostMessage(hWnd, WM_1ST_RUN, wParam, 0);
else
Do1stRun();
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
/*
RECT rt;
GetClientRect(hWnd, &rt);
{
const char* pcszMsg = " Mech Warrior 4 ";
DrawText(hdc, pcszMsg, strlen(pcszMsg), &rt, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
*/
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
// to avoid linking error
void CTCL_API CTCL_DoTerminateAppl()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_DoEndMission()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_DoMainShell()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_DoCreateGame()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_DoJoinGame()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_StartGame(BOOL bRealLaunch)
{
&bRealLaunch;
ASSERT(FALSE);
}
void CTCL_API CTCL_InitMechDatas()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_CheckJoinGame()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_CheckNetConnectedToServer()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_SetMissionParams()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_CheckMissionParams()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_SetMechs()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_CheckClientReady()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_CheckServerReady()
{
ASSERT(FALSE);
}
void CTCL_API CTCL_DefaultHostSetup()
{
ASSERT(FALSE);
}