Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
108 lines
3.3 KiB
Plaintext
108 lines
3.3 KiB
Plaintext
main
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{
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GUI_CREATE
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{
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//Mission Region
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int NumMR = 5
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int MR_X[NumMR]
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int MR_Y[NumMR]
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int MR_W[NumMR]
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int MR_H[NumMR]
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string MR_Title[NumMR]
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string MR_Rollover[NumMR]
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string MR_RightClick[NumMR]
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int MR_IP[NumMR]
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MR_X[0] = 45
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MR_Y[0] = 50
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MR_W[0] = 100
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MR_H[0] = 120
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MR_Title[0] = "Mission 1, 0IP"
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MR_Rollover[0] = "Operation 1 Mission 1. Destroy Lunar Listening Outpost. In order to move our forces on planet we need to eliminate the enemies eyes and ears. Take out the main communication buildings and stop anyone from escaping who could warn Steiner forces."
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MR_RightClick[0]= "MR 1 Right Click"
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MR_IP[0] = 4
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MR_X[1] = 425
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MR_Y[1] = 100
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MR_W[1] = 100
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MR_H[1] = 125
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MR_Title[1] = "Mission 2, 0IP"
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MR_Rollover[1] = "Operation 1 Mission 2. Destroy Scud Launchers. Forward observers have spotted two heavy scud launchers in a ravine east of our base. These could pose a seroius threat to us if our location is discovered. Gonzalez and you should sweep the area and elimate these threats. Sensors have picked up Mech escorts so this might be a tough fight, use caution."
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MR_RightClick[1]= "MR 2 Right Click"
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MR_IP[1] = 2
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MR_X[2] = 250
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MR_Y[2] = 325
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MR_W[2] = 75
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MR_H[2] = 100
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MR_Title[2] = "Mission 3, 0IP"
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MR_Rollover[2] = "Operation 1 Mission 3. Destroy Enemy Dropships. We've discovered three Steiner dropships in this area. If we can attack and take them out, we might be able to grab some badly needed salvage. Be careful, once Steiner is alerted to the attack they will start powering up those Dropships. If that happens your dead. Take them down quick and we'll send the salvage teams in after you. "
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MR_RightClick[2]= "MR 3 Right Click"
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MR_IP[2] = 1
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MR_X[3] = 250
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MR_Y[3] = 325
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MR_W[3] = 75
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MR_H[3] = 100
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MR_Title[3] = "Mission 4, 0IP"
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MR_Rollover[3] = "Operation 1 Mission 4. Defend Departure. It's time to bug out. Sir Peter's Dropship is about to depart, yours is just powering up. We're sure the enemy has detected the powerup and will be sending in forces to stop us. Defend your Dropship APU's until we can get the ship powered up and depart."
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MR_RightClick[3]= "MR 4 Right Click"
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MR_IP[3] = 1
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//MR Info Points
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int IP_X0[MR_IP[0]]
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//Mission Map Info
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string MM_Map[NumMR]
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string MM_CampIcon[NumMR]
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string MM_CampTitle[NumMR]
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int MM_DayToggle[NumMR]
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int MM_Drop[NumMR]
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int MM_Nav[NumMR]
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int MM_IP[NumMR]
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MM_Map[0] = "CM_M_Map_01.tga"
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MM_CampIcon[0] = "CM_Icon_01_01.tga"
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MM_CampTitle[0] = "Campaign 1"
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MM_DayToggle[0] = 0
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MM_Drop[0] = 0
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MM_Nav[0] = 0
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MM_IP[0] = 0
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MM_Map[1] = "CM_M_Map_02.tga"
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MM_CampIcon[1] = "CM_Icon_01_01.tga"
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MM_CampTitle[1] = "Campaign 2"
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MM_DayToggle[1] = 0
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MM_Drop[1] = 0
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MM_Nav[1] = 0
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MM_IP[1] = 0
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MM_Map[2] = "CM_M_Map_03.tga"
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MM_CampIcon[2] = "CM_Icon_01_01.tga"
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MM_CampTitle[2] = "Campaign 3"
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MM_DayToggle[2] = 0
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MM_Drop[2] = 0
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MM_Nav[2] = 0
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MM_IP[2] = 0
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MM_Map[3] = "CM_M_Map_04.tga"
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MM_CampIcon[3] = "CM_Icon_01_01.tga"
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MM_CampTitle[3] = "Campaign 4"
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MM_DayToggle[3] = 0
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MM_Drop[3] = 0
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MM_Nav[3] = 0
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MM_IP[3] = 0
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//MM_Map[0] Info Points
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}
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} |