Files
firestorm/MW4/ctcl-camera.ini
T
a0331e78d2 Compiled Build 5.1.0b_RC1 Files
Deployed game tree copied back from the Windows build machine, containing the
compiled 5.1.0b_RC1 binaries and every asset the deploy produces. 846 files:
21 added, 825 modified.

Freshly built binaries: MW4.exe, Launcher.exe, autoconfig.exe, ctcls.dll,
MissionLang.dll, ScriptStrings.dll, Language.dll and the rest of the runtime DLL
set, carrying everything merged this cycle -- the 16-pilots-plus-cameraship launch
fix, the MFD mode 4 split-display support and its stutter fix, -tmon, -tcoop, -fps,
-tbaud, the Load File console lobby feature, configurable Rookie Mission, and the
English Language.dll build.

New in the deployment:
- set-appcompat.bat / set-appcompat.ps1 -- the one-click AppCompat shim installer,
  now shipped by deploy-mw4.ps1 so any copy of an install can repair its own
  registration (the layer is keyed on the exe's full path).
- libmysql.dll -- required by mw4print 2.0's MySQL export, late-bound at runtime.
- Four hsh art files restored from 5.0.7D: MFD/assassin2.bmp, Mechs/battlemaster
  iic.bmp, Mechs/behemoth ii.bmp, Mechs/mad cat mkii.bmp.
- banner.txt, dbstruct.txt -- mw4print banner text and the exported DB structure
  reference.

dgVoodoo2 is included as MW4/dgvoodoo2_files/ -- deliberately in a subfolder and
NOT alongside the executable. Nothing loads from there, so the files are available
for a pod owner to install on Windows 10/11 without being active by default. This
keeps XP pods safe: they use native DirectDraw, and having dgVoodoo2 loose in the
game folder would break them. Do not move these files up a level in the repo.

Runtime leftovers from testing on the build machine are included as well
(DDrawCompat logs, DebugLog.txt, mw4-help.txt, two screenshots), consistent with
this repo's stated purpose as a full disaster-recovery mirror in which nothing is
excluded on purpose.

All binaries and art are stored via Git LFS per .gitattributes; verified that
MW4.exe, libmysql.dll, the dgVoodoo2 DLLs and the screenshots staged as LFS
pointers rather than raw blobs.

Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-07-25 19:52:43 -05:00

62 lines
1.5 KiB
INI
Executable File

[teslas]
200.0.0.1=Pilot1, 200.0.0.1
200.0.0.2=Pilot2, 200.0.0.2
200.0.0.3=Pilot3, 200.0.0.3
200.0.0.4=Pilot4, 200.0.0.4
200.0.0.5=Pilot5, 200.0.0.5
200.0.0.6=Pilot6, 200.0.0.6
200.0.0.7=Pilot7, 200.0.0.7
200.0.0.8=Pilot8, 200.0.0.8
#200.0.0.9=Cameraship, 200.0.0.9
200.0.0.11=Pilot9, 200.0.0.11
200.0.0.12=Pilot10, 200.0.0.12
200.0.0.13=Pilot11, 200.0.0.13
200.0.0.14=Pilot12, 200.0.0.14
200.0.0.15=Pilot13, 200.0.0.15
200.0.0.16=Pilot14, 200.0.0.16
200.0.0.17=Pilot15, 200.0.0.17
200.0.0.18=Pilot16, 200.0.0.18
[Games]
1=c:\gameleap\mw4.exe -ctcltype 2
#1=c:\gameleap\mw4.exe -noplasma -useorgjoy -ctcltype 3
[config]
run=#1
[aux1team]
1=Attack my Target
2=Defend my Target
3=Form up on Me
4=Advance
5=Fall Back
6=Enemy Spotted
7=Taking Fire, Need Assistance
[aux1ffa]
1=OHHHH, That'll Leave a Mark...
2=Feel the Love!!!
3=Here, Hold my Ammo!!!
4=Like Shooting Fish in a Barrel
5=Is that the best you can DO!!!
6=Here, let me remove that for you!!
7=There's more where that came from!!
[aux1misc]
1=Order Acknowledged
2=Order Not Acknowledged
[snd1team]
1=vo\created\team1.wav
2=vo\created\team2.wav
3=vo\created\team3.wav
4=vo\created\team4.wav
5=vo\created\team5.wav
6=vo\created\team6.wav
7=vo\created\team7.wav
[snd1ffa]
1=vo\created\TAUNT1.WAV
2=vo\created\TAUNT2.WAV
3=vo\created\TAUNT3.WAV
4=vo\created\TAUNT4.WAV
5=vo\created\TAUNT5.WAV
6=vo\created\TAUNT6.WAV
7=vo\created\TAUNT7.WAV
[snd1misc]
1=vo\created\RESP1.WAV
2=vo\created\RESP2.WAV