Deployed game tree copied back from the Windows build machine, containing the compiled 5.1.0b_RC1 binaries and every asset the deploy produces. 846 files: 21 added, 825 modified. Freshly built binaries: MW4.exe, Launcher.exe, autoconfig.exe, ctcls.dll, MissionLang.dll, ScriptStrings.dll, Language.dll and the rest of the runtime DLL set, carrying everything merged this cycle -- the 16-pilots-plus-cameraship launch fix, the MFD mode 4 split-display support and its stutter fix, -tmon, -tcoop, -fps, -tbaud, the Load File console lobby feature, configurable Rookie Mission, and the English Language.dll build. New in the deployment: - set-appcompat.bat / set-appcompat.ps1 -- the one-click AppCompat shim installer, now shipped by deploy-mw4.ps1 so any copy of an install can repair its own registration (the layer is keyed on the exe's full path). - libmysql.dll -- required by mw4print 2.0's MySQL export, late-bound at runtime. - Four hsh art files restored from 5.0.7D: MFD/assassin2.bmp, Mechs/battlemaster iic.bmp, Mechs/behemoth ii.bmp, Mechs/mad cat mkii.bmp. - banner.txt, dbstruct.txt -- mw4print banner text and the exported DB structure reference. dgVoodoo2 is included as MW4/dgvoodoo2_files/ -- deliberately in a subfolder and NOT alongside the executable. Nothing loads from there, so the files are available for a pod owner to install on Windows 10/11 without being active by default. This keeps XP pods safe: they use native DirectDraw, and having dgVoodoo2 loose in the game folder would break them. Do not move these files up a level in the repo. Runtime leftovers from testing on the build machine are included as well (DDrawCompat logs, DebugLog.txt, mw4-help.txt, two screenshots), consistent with this repo's stated purpose as a full disaster-recovery mirror in which nothing is excluded on purpose. All binaries and art are stored via Git LFS per .gitattributes; verified that MW4.exe, libmysql.dll, the dgVoodoo2 DLLs and the screenshots staged as LFS pointers rather than raw blobs. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
140 lines
2.5 KiB
INI
Executable File
140 lines
2.5 KiB
INI
Executable File
[network options]
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connectiontype=lan
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connectionspeed=10000
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packetsize=512
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defaultconnection=My Connection
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playericon=Content\Textures\stockdecals\decal_48.tga
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teamicon=Content\Textures\stockdecals\decal_48.tga
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[graphics options]
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noblend=false
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screenwidth=800
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screenheight=600
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shadowmode=2
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mipbias=0
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loadradius=4
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compositing=3
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lod=0.000000
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maxlights=8
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hidesky=false
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effectlod=0.000000
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detailtexture=true
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multitexture=true
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lightmaps=true
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culturals=false
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footsteps=true
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fancywater=true
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movietextures=true
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simplelighting=false
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bitdepth=32
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videodriverindex=0
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antialias=false
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missionmusic=true
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vertexlighting=true
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fontsmall=-2
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fontmedium=-2
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fontlarge=-4
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fontlarge2=-2
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fontlarge3=-10
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[sound options]
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lowendsound=false
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radius=1.000000
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hardwaremixing=false
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[special commands]
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autotorsocenter=2
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killgame=false
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huddamagemode=false
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hudtargetdamagemode=true
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[server]
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allowdecaltransfer=0
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defaultservername=frstrm's game
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dedicated=0
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playerlimit=16
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visibility=1
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joininprogress=1
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joininprogresscutoff=0
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joininprogresscutofftime=1000
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heaton=0
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forcerespawn=1
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splashon=0
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weaponjamon=0
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ammobayfireon=0
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advancemodeon=0
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armormodeon=0
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splashpercentage=100
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unlimitedammo=1
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friendlyfirepercentage=0
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allowzoom=1
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allow3rdperson=1
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allowdeadtochat=0
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reportstats=0
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serverrecycle=0
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recycledelay=30
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playmissionreview=0
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deadmechcantsee=0
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deadmechcantseeotherteam=1
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ruletype=2
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usemapcycle=0
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maxplayers=16
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allowedmech1=ffffffff
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allowedmech2=ffffffff
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allowedbeam1=ffffffff
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allowedbeam2=ffffffff
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allowedmissile1=ffffffff
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allowedmissile2=ffffffff
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allowedprojectile1=ffffffff
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allowedprojectile2=ffffffff
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allowedsubsystem1=ffffffff
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allowedsubsystem2=ffffffff
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maxbots=16
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[joystick]
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bithrottlecenter=0.300000
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bithrottlelow=0.250000
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bithrottlehigh=0.060000
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onethrottlecenter=0.300000
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onethrottlehigh=0.060000
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onewaythrottle=false
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[cameraship params]
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timescoringinterval=15
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timescoringduration=5
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timeidlechange=5
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timescoringatend=10.0
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[battle tech misc]
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secmissionreplay=30.0
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secmissionreport=15.0
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MinShift=-180
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lrpt=072003082ab4b906fabd1c154d3d8fd77942028e
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TimeList_Index=5
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TimeList_Value=10
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[battle tech print]
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PaperMarginL=567
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PaperMarginT=567
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PaperMarginR=567
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PaperMarginB=567
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TopImageHeight=1701
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GapColumn=226
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ImageTitleHeight=300
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GapTopImageTable=170
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CellMarginLR=40
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CellMarginTV=40
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TableTextHeight=180
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GapFFA=60
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GapTableMH=170
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MHHeight=400
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MHTextHeight=240
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GapMHText=170
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TextMarginL=60
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TextMarginT=60
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TextMarginR=60
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TextMarginB=60
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TextHeight=220
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InfoTextHeight=180
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