Tooling built to recover editable source for six 'Mech chassis that exist
in the parallel FS_Build_V4H build but not in this repo. Reverse-engineers
every compiled record type in the .mw4 package format back to the .data /
.instance / .subsystems / .damage / .contents / .torso / .engine /
.armature sources the content pipeline consumes.
Nothing here is wired into the game build. It is a standalone analysis
harness run from Linux.
Package format
--------------
"#VBD" container. Directory records are [len][name][FILETIME][origSize]
[storedSize][offset], payload base at dword 0x0C. A record is stored raw
when storedSize == origSize, otherwise LZW (9->12-bit LSB-first codes,
256=clear, 257=EOF, dict from 258), per Database.cpp:451.
GameModel records are flat /Zp4 structs following the C++ inheritance
chain Entity(0) -> Mover(28) -> MWObject(80) -> Vehicle(664) -> Mech(756),
1636 bytes total. CreateMessage records follow Replicator -> Entity ->
Mover -> MWMover -> MWObject -> Vehicle -> Mech from start=16 (the
undeclared Connection__Message header), ending at 341 and padded to 344.
tools/decompile/
----------------
datamap.py header-driven layout engine; CHAIN + ANCHORS
{Vehicle:664, Mech:756} assert the struct offsets
mw4msg.py CreateMessage reader/walker
data.py .data constants.py define/table symbol resolution
damage.py .damage contents.py .contents
smallmodel.py .torso + .engine instance.py .instance
armature.py / armature_parts.py .armature + armaturedata/armaturevideo
assembly.py joint hierarchy renderer
make_generic_doll.py builds generic MFD/Radar damage dolls
verify_*.py per-type round-trip verifiers
Verified round-trip across all 64 shared chassis:
.armature 2938/2976 pages .subsystems 7579/7585 keys
.data map 6071/6071 values .data trip 8291/8306 keys
.damage 6605/6605 keys .contents 7480/7480 keys
.torso+.engine 1280/1280 keys .instance 896/896 keys, 64/64 pages
armature_parts 1202/1202 .data, 1149/1202 .video
Layout-discovery lessons (documented in DECOMPILING.md)
-------------------------------------------------------
- Never let a field map be discovered by the values that verify it. A
value-matching pass reported 4288/4288 while mis-assigning 34 keys. The
map was rebuilt from header declaration order, anchored on uniquely
resolved fields.
- Read the factory, not the data. 12 .data fields and 5 Torso fields are
declared plain Stuff::Scalar but multiplied by Radians_Per_Degree in
Mech_Tool.cpp:889 / Torso_Tool.cpp.
- Strip typedefs before walking a header. A stray `typedef int AttributeID;`
masked a missing ClassID - two 4-byte errors cancelling out, caught only
by the ANCHORS assertion.
- A verifier that silently narrows its own input reports success. Braced
blocks must be hidden before splitting pages, replacing both CR and LF,
because a `Shadow={...}` block contains a line reading `[shadow]` and
splitlines() also splits on bare CR.
- NSWIZZLE is undefined, so the #else branch is live and orders members
differently. bool is 1 byte; char x[MaxStringLength] is 256.
- V4H carries stale Mech IDs (their Atlas is 5, ours 6), so 64 of 65 shared
chassis are off by one; --retarget-ids emits $(M_<Chassis>)/$(IDS_<Chassis>).
reports/ holds generated diffs. The two ~5 MB manifest-*.tsv intermediates
are gitignored; regenerate everything with run-comparison.sh.
Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
268 lines
11 KiB
Python
268 lines
11 KiB
Python
#!/usr/bin/env python3
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"""
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datamap.py - field map for the mech `<chassis>.data{GameModel}` record (1636 B).
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Built from the engine headers, not from value matching.
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Why: value matching alone cannot separate keys that hold the same value in every
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mech. `dampenWorldJoint` and `fallAdjustmentSeconds` are both 0.5 everywhere, so
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34 of the 80 numeric keys came out ambiguous, and ordering them by their
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appearance in the source file assigned several of them wrongly - it put
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`tiltSpeed` at 672, which is really `slopeDecel2`, and swapped
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`percentageOfTurnToStartTilt` with `percentageOfSpeedToStartTilt`.
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So the layout is taken from the declaration order in
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Vehicle__GameModel mw4/Code/MW4/Vehicle.hpp
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Mech__GameModel mw4/Code/MW4/Mech.hpp
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and each block is anchored using the fields that value matching *did* resolve
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unambiguously. Every anchor agrees:
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Mech block base 756: footReturnSeconds 764, dampenTorsoJoint 800,
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undampenRootJoint 816, undampenHipJoint 824,
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scaleInternalTiltDegree 832
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Vehicle block base 664: minSpeed 692, maxSpeed 696, acceleration 720,
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decceleration 724, reverseAccelerationMultiplier 728
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All fields in both blocks are 4-byte Scalar/Radian, so field i sits at
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base + 4*i.
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"""
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import glob, math, os, re, struct, collections
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REPO = "/home/rich/Repositories/firestorm/Gameleap"
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SRC = REPO + "/mw4/Content/Mechs"
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CODE = REPO + "/code"
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REC = "/home/rich/Repositories/FS_Ours_extracted/core/mechs"
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GAMEMODEL_SIZE = 1636
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# The GameModel inheritance chain for a mech, base class first. Bases are NOT
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# hardcoded: each block starts where the previous one ended. MWMover__GameModel
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# is just `typedef Adept::Mover__GameModel` (MWMover.hpp:173), so it adds
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# nothing. `Entity__GameModel` declares no base class and wraps its members in
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# `#if NSWIZZLE`, which is never defined anywhere in the tree - the #else branch
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# is live, and the two branches order their members DIFFERENTLY.
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CHAIN = [
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("Entity__GameModel", CODE + "/mw4/Libraries/Adept/Entity.hpp"),
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("Mover__GameModel", CODE + "/mw4/Libraries/Adept/Mover.hpp"),
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("MWObject__GameModel", CODE + "/mw4/Code/MW4/MWObject.hpp"),
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("Vehicle__GameModel", CODE + "/mw4/Code/MW4/Vehicle.hpp"),
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("Mech__GameModel", CODE + "/mw4/Code/MW4/Mech.hpp"),
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]
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# Independently measured block starts, used to check the computed chain.
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ANCHORS = {"Vehicle__GameModel": 664, "Mech__GameModel": 756}
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# The factories that convert authored degrees into stored radians.
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FACTORIES = [CODE + "/mw4/Code/MW4/Mech_Tool.cpp", CODE + "/mw4/Code/MW4/Vehicle_Tool.cpp"]
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SCALAR_TYPES = r'(?:Stuff::Scalar|Stuff::Radian|Stuff::Angle|float)'
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DEG2RAD = math.pi / 180.0
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MAX_STRING_LENGTH = 256 # Entity.hpp:199
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# Member sizes. bool is ONE byte, not four -- getting this wrong shifts every
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# field after the six m_canLoad* flags by exactly 16 bytes.
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SIZES = {
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"Scalar": 4, "Radian": 4, "Angle": 4, "float": 4, "int": 4, "unsigned": 4,
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"DWORD": 4, "WORD": 2, "BYTE": 1, "bool": 1, "ResourceID": 4,
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"Point3D": 12, "Vector3D": 12, "UnitQuaternion": 16, "RGBAColor": 16,
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"Motion3D": 24, "LinearMatrix4D": 48, "char": 1,
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"ClassID": 4, "ReplicatorID": 4, "FactoryRequest": 4, "ObjectID": 4,
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}
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MEMBER_RE = re.compile(
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r'\b((?:Stuff::|Adept::)?(?:Scalar|Radian|Angle|Point3D|Vector3D|UnitQuaternion'
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r'|RGBAColor|Motion3D|LinearMatrix4D|ResourceID)|(?:Stuff::)?(?:RegisteredClass::)?ClassID'
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r'|ReplicatorID|ObjectID|(?:\w+::)?FactoryRequest|float|int|bool|BYTE|WORD|DWORD'
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r'|unsigned|char)\s+([A-Za-z_][\w\s,\[\]]*?);', re.S)
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def members(cls, path):
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"""-> [(typeName, memberName, sizeInBytes)] in declaration order."""
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txt = open(path, encoding="latin-1").read()
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m = re.search(rf'class\s+{cls}\s*(?::[^{{;]*)?\{{', txt, re.S)
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if not m:
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return []
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depth, i = 1, m.end() # brace-match; indentation is inconsistent between headers
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while i < len(txt) and depth:
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depth += (txt[i] == "{") - (txt[i] == "}")
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i += 1
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body = txt[m.end():i - 1]
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ctor = body.find(f"{cls}(")
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if ctor > 0:
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body = body[:ctor]
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body = re.sub(r'//[^\n]*', '', body)
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# `typedef int AttributeID;` is not a member. This masked a missing ClassID
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# for a while: two 4-byte errors that happened to cancel.
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body = re.sub(r'\btypedef\b[^;]*;', '', body, flags=re.S)
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body = re.sub(r'#\s*if\s+NSWIZZLE\b.*?#\s*else', '', body, flags=re.S)
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body = re.sub(r'#\s*(endif|else|if\w*|ifdef|ifndef)[^\n]*', '', body)
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out = []
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for d in MEMBER_RE.finditer(body):
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base = (d.group(1).replace("Stuff::", "").replace("Adept::", "")
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.replace("RegisteredClass::", ""))
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base = base.rsplit("::", 1)[-1]
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for name in d.group(2).split(","):
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name = name.strip()
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arr = re.fullmatch(r'([A-Za-z_]\w*)\s*\[\s*([A-Za-z_]\w*|\d+)\s*\]', name)
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if arr:
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n = arr.group(2)
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count = MAX_STRING_LENGTH if n == "MaxStringLength" else int(n)
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out.append((base, arr.group(1), SIZES[base] * count))
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elif re.fullmatch(r'[A-Za-z_]\w*', name):
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out.append((base, name, SIZES[base]))
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return out
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def chain_layout(chain=None, anchors=None, start=0):
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"""-> ({memberName: (offset, typeName, size)}, {className: baseOffset}).
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Each block starts where the previous ended; /Zp4 means align = min(4, size).
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Raises if a computed base contradicts an independently measured anchor.
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Defaults to the mech chain; pass another for Torso/Engine and friends.
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"""
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chain = CHAIN if chain is None else chain
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anchors = ANCHORS if anchors is None else anchors
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fields, bases, off = {}, {}, start
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for cls, path in chain:
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off += (-off) % 4
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bases[cls] = off
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want = anchors.get(cls)
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if want is not None and off != want:
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raise AssertionError(f"{cls} computed at {off}, measured {want}")
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for typ, name, size in members(cls, path):
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off += (-off) % min(4, size)
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fields.setdefault(name, (off, typ, size))
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off += size
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return fields, bases
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def angle_fields():
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"""Fields the tool factory scales by Radians_Per_Degree.
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This cannot be inferred from the header: torsoHitSpringMotionLimit and its
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siblings are declared plain Stuff::Scalar, yet Mech_Tool.cpp:889 stores
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`model->torsoHitSpringMotionLimit * Radians_Per_Degree`. Only the writer
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knows. Stuff::Radian fields (tiltSpeed, tiltDegree, topSpeedTurnRate,
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fullStopTurnRate) are handled by their declared type as well.
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"""
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out = set()
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for path in FACTORIES:
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if not os.path.exists(path):
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continue
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txt = open(path, encoding="latin-1").read()
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for m in re.finditer(r'model->(\w+)\s*=\s*model->\w+\s*\*\s*Radians_Per_Degree', txt):
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out.add(norm(m.group(1)))
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return out
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def declared_fields(cls, path):
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"""-> [(fieldName, isAngle)] in declaration order, scalars only.
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isAngle marks Stuff::Radian / Stuff::Angle. Those are authored in DEGREES in
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the .data but stored in RADIANS in the record, so they need a pi/180 factor
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on the way in and 180/pi on the way back out.
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"""
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txt = open(path, encoding="latin-1").read()
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m = re.search(rf'class\s+{cls}\s*:(.*?)^\t\t\}};', txt, re.S | re.M)
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if not m:
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return []
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body = m.group(1)
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ctor = body.find(f"{cls}(")
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if ctor > 0:
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body = body[:ctor]
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body = re.sub(r'//[^\n]*', '', body)
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out = []
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for decl in re.finditer(rf'\b({SCALAR_TYPES})\s+([A-Za-z_][\w\s,]*?);', body, re.S):
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angle = decl.group(1) in ("Stuff::Radian", "Stuff::Angle")
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for name in decl.group(2).split(","):
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n = name.strip()
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if re.fullmatch(r'[A-Za-z_]\w*', n):
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out.append((n, angle))
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return out
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def norm(name):
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return re.sub(r'^m_', '', name).replace("_", "").lower()
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def header_field_map():
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"""normalised member name -> (offset, typeName, size, isAngle)."""
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angles = angle_fields()
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out = {}
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for name, (off, typ, size) in chain_layout()[0].items():
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key = norm(name)
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out.setdefault(key, (off, typ, size, typ == "Radian" or key in angles))
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return out
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def gamedata(path):
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txt = open(path, "rb").read().decode("latin-1")
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# Shadow={...} contains a line reading "[shadow]"; without hiding braced
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# blocks the page scan stops there and every later key is lost silently.
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txt = re.sub(r'\{.*?\}',
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lambda x: x.group(0).replace("\r", "").replace("\n", "\x01"),
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txt, flags=re.S)
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m = re.search(r'^\[GameData\]\r?\n(.*?)(?=^\[[A-Za-z]|\Z)', txt, re.M | re.S)
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if not m:
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return collections.OrderedDict()
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kv = collections.OrderedDict()
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for k, v in re.findall(r'^([A-Za-z0-9_]+)=([^\r\n]*)', m.group(1), re.M):
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kv.setdefault(k, v.replace("\x01", "\n"))
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return kv
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def corpus():
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"""-> [(chassis, {key: value}, gameModelBytes)] for our 64 mech chassis."""
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out = []
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for d in sorted(glob.glob(REC + "/*")):
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ch = os.path.basename(d)
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gm = [g for g in glob.glob(d + "/*.data{GameModel}")
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if os.path.basename(g).lower().startswith(ch.lower() + ".data")]
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if not gm:
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continue
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blob = open(gm[0], "rb").read()
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if len(blob) != GAMEMODEL_SIZE:
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continue
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s = [p for p in glob.glob(SRC + "/*/*.data")
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if os.path.basename(p).lower() == ch.lower() + ".data"]
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if s:
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out.append((ch, gamedata(s[0]), blob))
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return out
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def build():
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"""-> (corpus, {sourceKey: (offset, typeName, size, isAngle)})"""
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pairs = corpus()
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hmap = header_field_map()
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keys = collections.Counter()
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for _c, kv, _b in pairs:
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keys.update(kv.keys())
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return pairs, {k: hmap[norm(k)] for k in keys if norm(k) in hmap}
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FLOATS = {"Scalar", "Radian", "Angle", "float"}
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VECTORS = {"Point3D": 3, "Vector3D": 3, "RGBAColor": 4, "UnitQuaternion": 4}
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def read(blob, off, typ="Scalar", size=4, angle=False):
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"""Decoded value in the units and form the .data source uses."""
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if typ in FLOATS:
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v = struct.unpack_from("<f", blob, off)[0]
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return v / DEG2RAD if angle else v
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if typ in VECTORS:
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return list(struct.unpack_from(f"<{VECTORS[typ]}f", blob, off))
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if typ == "char":
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return blob[off:off + size].split(b"\0")[0].decode("latin-1")
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if typ in ("bool", "BYTE"):
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return blob[off]
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if typ == "WORD":
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return struct.unpack_from("<H", blob, off)[0]
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if typ == "ResourceID":
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return struct.unpack_from("<I", blob, off)[0]
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return struct.unpack_from("<i", blob, off)[0]
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if __name__ == "__main__":
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pairs, field_map = build()
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print(f"chassis: {len(pairs)} mapped keys: {len(field_map)}")
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for k, (off, typ, size, angle) in sorted(field_map.items(), key=lambda kv: kv[1][0]):
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note = " [degrees]" if angle else ""
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print(f" {off:5d} {typ:14s} {k}{note}")
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