Tooling built to recover editable source for six 'Mech chassis that exist
in the parallel FS_Build_V4H build but not in this repo. Reverse-engineers
every compiled record type in the .mw4 package format back to the .data /
.instance / .subsystems / .damage / .contents / .torso / .engine /
.armature sources the content pipeline consumes.
Nothing here is wired into the game build. It is a standalone analysis
harness run from Linux.
Package format
--------------
"#VBD" container. Directory records are [len][name][FILETIME][origSize]
[storedSize][offset], payload base at dword 0x0C. A record is stored raw
when storedSize == origSize, otherwise LZW (9->12-bit LSB-first codes,
256=clear, 257=EOF, dict from 258), per Database.cpp:451.
GameModel records are flat /Zp4 structs following the C++ inheritance
chain Entity(0) -> Mover(28) -> MWObject(80) -> Vehicle(664) -> Mech(756),
1636 bytes total. CreateMessage records follow Replicator -> Entity ->
Mover -> MWMover -> MWObject -> Vehicle -> Mech from start=16 (the
undeclared Connection__Message header), ending at 341 and padded to 344.
tools/decompile/
----------------
datamap.py header-driven layout engine; CHAIN + ANCHORS
{Vehicle:664, Mech:756} assert the struct offsets
mw4msg.py CreateMessage reader/walker
data.py .data constants.py define/table symbol resolution
damage.py .damage contents.py .contents
smallmodel.py .torso + .engine instance.py .instance
armature.py / armature_parts.py .armature + armaturedata/armaturevideo
assembly.py joint hierarchy renderer
make_generic_doll.py builds generic MFD/Radar damage dolls
verify_*.py per-type round-trip verifiers
Verified round-trip across all 64 shared chassis:
.armature 2938/2976 pages .subsystems 7579/7585 keys
.data map 6071/6071 values .data trip 8291/8306 keys
.damage 6605/6605 keys .contents 7480/7480 keys
.torso+.engine 1280/1280 keys .instance 896/896 keys, 64/64 pages
armature_parts 1202/1202 .data, 1149/1202 .video
Layout-discovery lessons (documented in DECOMPILING.md)
-------------------------------------------------------
- Never let a field map be discovered by the values that verify it. A
value-matching pass reported 4288/4288 while mis-assigning 34 keys. The
map was rebuilt from header declaration order, anchored on uniquely
resolved fields.
- Read the factory, not the data. 12 .data fields and 5 Torso fields are
declared plain Stuff::Scalar but multiplied by Radians_Per_Degree in
Mech_Tool.cpp:889 / Torso_Tool.cpp.
- Strip typedefs before walking a header. A stray `typedef int AttributeID;`
masked a missing ClassID - two 4-byte errors cancelling out, caught only
by the ANCHORS assertion.
- A verifier that silently narrows its own input reports success. Braced
blocks must be hidden before splitting pages, replacing both CR and LF,
because a `Shadow={...}` block contains a line reading `[shadow]` and
splitlines() also splits on bare CR.
- NSWIZZLE is undefined, so the #else branch is live and orders members
differently. bool is 1 byte; char x[MaxStringLength] is 256.
- V4H carries stale Mech IDs (their Atlas is 5, ours 6), so 64 of 65 shared
chassis are off by one; --retarget-ids emits $(M_<Chassis>)/$(IDS_<Chassis>).
reports/ holds generated diffs. The two ~5 MB manifest-*.tsv intermediates
are gitignored; regenerate everything with run-comparison.sh.
Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
169 lines
6.8 KiB
Python
169 lines
6.8 KiB
Python
#!/usr/bin/env python3
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"""
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destroyed.py - regenerate the .data and .video of a *_destroyed mech variant.
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python3 destroyed.py <mechDir> [--erf X.erf] [--obb X.obb] [-o outDir]
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python3 destroyed.py --verify # regenerate all 89 of ours and diff
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A destroyed variant is four files:
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<stem>.data text, DeathEntity boilerplate
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<stem>.video text, four-page render graph
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<stem>.erf geometry, verbatim in the package
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<stem>_SOLID.obb collision, verbatim in the package
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The .erf and .obb come straight out of the package. The .data and .video are
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compiled away (a 12-byte stub plus {Element}/{GameModel}, and a binary element
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tree with embedded #FRE/#RLM blobs), so they are regenerated from a template.
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That is safe here because the template is invariant. Across all 89 destroyed
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variants in our own Content tree, every one of Class, OBBCollides, Collider,
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CanBeShot, CanBeWalkedOn, VertexLighting, FaceLighting, LookupLighting,
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LightMapLighting and CraterName is identical. The only things that vary are the
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three filename references, and those are read from the files actually present
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rather than guessed - which also preserves V4H's own `champion_stroyed` typo,
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since that is the name their build really uses.
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The .data and .video each appear in two forms in our tree, differing only by a
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trailing blank line; the majority form is emitted.
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"""
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import sys, os, re, glob, argparse, collections
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DATA_TEMPLATE = (
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"[GameData]\r\n"
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"Class=MechWarrior4::DeathEntity\r\n"
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"SolidOBB={obb}\r\n"
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"OBBCollides=false\r\n"
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"Collider=false\r\n"
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"CanBeShot=false\r\n"
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"CanBeWalkedOn=false\r\n"
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"VertexLighting=yes\r\n"
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"FaceLighting=yes\r\n"
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"LookupLighting=no\r\n"
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"LightMapLighting=no\r\n"
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"CraterName=crater1\r\n"
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"\r\n"
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"[Renderers]\r\n"
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"VideoRenderer={video}\r\n"
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"\r\n"
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)
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VIDEO_TEMPLATE = (
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"[lod]\r\n"
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"Type=ShapeComponent\r\n"
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"Geometry={erf}\r\n"
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"\r\n"
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"[watcher]\r\n"
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"Type=AttributeWatcherOfInt\r\n"
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"Attribute=VisualRepresentation\r\n"
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"SimulationShouldExecute=1\r\n"
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"\r\n"
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"[damageappearance]\r\n"
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"Type=SwitchComponent\r\n"
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"Input=Watcher\r\n"
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"Child=LOD\r\n"
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"\r\n"
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"[locator]\r\n"
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"Child=DamageAppearance\r\n"
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"\r\n"
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)
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OUR_MECH_SOURCE = "/home/rich/Repositories/firestorm/Gameleap/mw4/Content/Mechs"
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def find_parts(mech_dir, compiled_dir=None):
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"""-> (stem, erfName, obbName). Looks in mech_dir, then the compiled tree."""
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erfs = [f for f in os.listdir(mech_dir) if f.lower().endswith(".erf")]
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obbs = [f for f in os.listdir(mech_dir) if f.lower().endswith(".obb")]
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stem = None
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if compiled_dir and os.path.isdir(compiled_dir):
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datas = [f for f in os.listdir(compiled_dir)
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if f.lower().endswith(".data")]
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if datas:
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stem = datas[0][:-len(".data")]
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if stem is None and obbs:
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stem = re.sub(r"_solid\.obb$", "", obbs[0], flags=re.I)
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stem = re.sub(r"\.obb$", "", stem, flags=re.I)
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return stem, (erfs[0] if erfs else None), (obbs[0] if obbs else None)
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def generate(stem, erf, obb):
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return (DATA_TEMPLATE.format(obb=obb, video=f"{stem}.video"),
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VIDEO_TEMPLATE.format(erf=erf))
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def verify():
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ok = collections.Counter()
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problems = []
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for src_dir in sorted(glob.glob(OUR_MECH_SOURCE + "/*_[Dd]estroyed") +
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glob.glob(OUR_MECH_SOURCE + "/*_DESTROYED")):
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datas = glob.glob(src_dir + "/*.data")
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videos = glob.glob(src_dir + "/*.video")
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if not datas or not videos:
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continue
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stem = os.path.basename(datas[0])[:-len(".data")]
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want_data = open(datas[0], "rb").read().decode("latin-1")
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want_video = open(videos[0], "rb").read().decode("latin-1")
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kv = dict(re.findall(r'^([A-Za-z0-9_]+)=([^\r\n]*)', want_data, re.M))
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erf = re.search(r'Geometry=([^\r\n]*)', want_video).group(1).strip()
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got_data, got_video = generate(stem, erf, kv["SolidOBB"].strip())
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ok["files"] += 1
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for what, want, got, exact_key, soft_key in (
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(".data", want_data, got_data, "data_exact", "data_soft"),
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(".video", want_video, got_video, "video_exact", "video_soft")):
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if got == want:
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ok[exact_key] += 1
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elif got.rstrip("\r\n").lower() == want.rstrip("\r\n").lower():
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# NotationFile compares with _stricmp throughout, and the sources
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# themselves are inconsistent (one uses [renderers], others
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# [Renderers]), so case and a trailing blank line are cosmetic.
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ok[soft_key] += 1
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else:
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problems.append((os.path.basename(src_dir), what, want, got))
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print(f"destroyed variants checked : {ok['files']}")
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print(f" .data equivalent : {ok['data_exact'] + ok['data_soft']}"
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f" (byte-exact {ok['data_exact']}, +{ok['data_soft']} case / trailing-blank-line only)")
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print(f" .video equivalent : {ok['video_exact'] + ok['video_soft']}"
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f" (byte-exact {ok['video_exact']}, +{ok['video_soft']} case / trailing-blank-line only)")
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if problems:
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print(f"\n{len(problems)} real differences:")
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for name, what, want, got in problems[:6]:
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print(f" {name} {what}")
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for w, g in zip(want.splitlines(), got.splitlines()):
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if w != g:
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print(f" source={w!r}\n got ={g!r}")
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def main():
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ap = argparse.ArgumentParser(description=__doc__,
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formatter_class=argparse.RawDescriptionHelpFormatter)
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ap.add_argument("mechdir", nargs="?", help="the *_destroyed folder holding .erf/.obb")
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ap.add_argument("--compiled", help="matching folder in the _compiled tree, for the stem")
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ap.add_argument("-o", "--out", help="output folder (defaults to mechdir)")
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ap.add_argument("--verify", action="store_true")
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args = ap.parse_args()
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if args.verify:
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verify()
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return
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if not args.mechdir:
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ap.error("give a *_destroyed folder, or --verify")
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stem, erf, obb = find_parts(args.mechdir, args.compiled)
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if not (stem and erf and obb):
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sys.exit(f"{args.mechdir}: need a stem, an .erf and an .obb "
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f"(got stem={stem!r} erf={erf!r} obb={obb!r})")
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data, video = generate(stem, erf, obb)
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out = args.out or args.mechdir
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os.makedirs(out, exist_ok=True)
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open(os.path.join(out, f"{stem}.data"), "wb").write(data.encode("latin-1"))
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open(os.path.join(out, f"{stem}.video"), "wb").write(video.encode("latin-1"))
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print(f"{os.path.basename(args.mechdir)}: {stem}.data + {stem}.video "
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f"(SolidOBB={obb}, Geometry={erf})")
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if __name__ == "__main__":
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main()
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