Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#if !defined(AFX_BUMPMAPDLG_H__0CE6F582_9014_4734_8B9F_340131468CBA__INCLUDED_)
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#define AFX_BUMPMAPDLG_H__0CE6F582_9014_4734_8B9F_340131468CBA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// BumpMapDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CBumpMapDlg dialog
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class CBumpMapDlg : public CDialog
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{
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// Construction
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public:
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CBumpMapDlg(CWnd* pParent = NULL); // standard constructor
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void BrowseForTexture(CString *str);
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// Dialog Data
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//{{AFX_DATA(CBumpMapDlg)
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enum { IDD = IDD_BMPMAPDLG };
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CString m_BumpTxt;
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CString m_DetailTxt;
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CString m_EnvTxt;
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CString m_TerrainTxt;
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CString m_WaterTxt;
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float m_BumpRep;
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float m_DetailRep;
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float m_EvnRep;
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float m_TerrainRep;
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float m_WaterRep;
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CString m_NormTxt;
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float m_NormRep;
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float m_BScrollU;
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float m_NScrollU;
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float m_NScrollV;
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float m_WScrollU;
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float m_WScrollV;
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float m_BScrollV;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CBumpMapDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CBumpMapDlg)
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afx_msg void OnWaterbrw();
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afx_msg void OnEnvbrw();
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afx_msg void OnDetailbrw();
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afx_msg void OnBumpbrw();
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afx_msg void OnTerrainbrowse();
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afx_msg void OnNrmbrw();
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afx_msg void OnClose();
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_BUMPMAPDLG_H__0CE6F582_9014_4734_8B9F_340131468CBA__INCLUDED_)
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