Files
firestorm/Gameleap/code/mw4/Tools/AnimScript
dicion af416960fa Translate Korean comments/strings to English; fix UTF-8 encoding across source tree
Korean translation (84 source files, 876 lines):
- Translated all EUC-KR/CP949 Korean developer comments to English across
  84 source files in Gameleap/code/. Zero Korean bytes remain outside the
  intentional font-table headers (D3FFontEdit2/fontedit all.h etc.).
- Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code
  region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun
  (second developer's markers); // 鉉 - start/end patterns.
- Functional string translations in recscore.cpp (mw4 + mw4print copies):
  body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.),
  kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog.
- GosView profiler: 킪 -> us (microseconds) in timing display strings.
- Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/
  MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket
  ID comments, login/session management comments.
- render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing
  routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg
  HUD component comments.
- DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left
  from a prior partial encoding conversion.

UTF-8 encoding cleanup (76+ files):
- Latin-1 single bytes converted to proper UTF-8 multi-byte sequences:
  © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers,
  ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp,
  Û (0xDB) in SafeChain_Test.cpp tool header,
  ß (0xDF) in AnimationSuite version strings (8 files).
- Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left
  as-is: raw byte values are C array data, not text.

Language DLL:
- Replaced Gameleap/mw4/Language.dll (original Korean binary) and
  MW4/Language.dll with freshly built English version from
  Language - Win32 English config (Language.dsp). Fixes Korean button
  labels in the GameOS exception/crash dialog (??? ??... / ?? / ???
  were showing instead of More Details.../Continue/Exit).
2026-07-18 13:10:31 -05:00
..

========================================================================

       MICROSOFT FOUNDATION CLASS LIBRARY : AnimScript

========================================================================





AppWizard has created this AnimScript application for you.  This application

not only demonstrates the basics of using the Microsoft Foundation classes

but is also a starting point for writing your application.



This file contains a summary of what you will find in each of the files that

make up your AnimScript application.



AnimScript.dsp

    This file (the project file) contains information at the project level and

    is used to build a single project or subproject. Other users can share the

    project (.dsp) file, but they should export the makefiles locally.



AnimScript.h

    This is the main header file for the application.  It includes other

    project specific headers (including Resource.h) and declares the

    CAnimScriptApp application class.



AnimScript.cpp

    This is the main application source file that contains the application

    class CAnimScriptApp.



AnimScript.rc

    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

	Visual C++.



AnimScript.clw

    This file contains information used by ClassWizard to edit existing

    classes or add new classes.  ClassWizard also uses this file to store

    information needed to create and edit message maps and dialog data

    maps and to create prototype member functions.



res\AnimScript.ico

    This is an icon file, which is used as the application's icon.  This

    icon is included by the main resource file AnimScript.rc.



res\AnimScript.rc2

    This file contains resources that are not edited by Microsoft 

	Visual C++.  You should place all resources not editable by

	the resource editor in this file.







/////////////////////////////////////////////////////////////////////////////



For the main frame window:



MainFrm.h, MainFrm.cpp

    These files contain the frame class CMainFrame, which is derived from

    CFrameWnd and controls all SDI frame features.



res\Toolbar.bmp

    This bitmap file is used to create tiled images for the toolbar.

    The initial toolbar and status bar are constructed in the CMainFrame

    class. Edit this toolbar bitmap using the resource editor, and

    update the IDR_MAINFRAME TOOLBAR array in AnimScript.rc to add

    toolbar buttons.

/////////////////////////////////////////////////////////////////////////////



AppWizard creates one document type and one view:



AnimScriptDoc.h, AnimScriptDoc.cpp - the document

    These files contain your CAnimScriptDoc class.  Edit these files to

    add your special document data and to implement file saving and loading

    (via CAnimScriptDoc::Serialize).



AnimScriptView.h, AnimScriptView.cpp - the view of the document

    These files contain your CAnimScriptView class.

    CAnimScriptView objects are used to view CAnimScriptDoc objects.







/////////////////////////////////////////////////////////////////////////////

Other standard files:



StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named AnimScript.pch and a precompiled types file named StdAfx.obj.



Resource.h

    This is the standard header file, which defines new resource IDs.

    Microsoft Visual C++ reads and updates this file.



/////////////////////////////////////////////////////////////////////////////

Other notes:



AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.



If your application uses MFC in a shared DLL, and your application is 

in a language other than the operating system's current language, you

will need to copy the corresponding localized resources MFC42XXX.DLL

from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,

and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.

For example, MFC42DEU.DLL contains resources translated to German.)  If you

don't do this, some of the UI elements of your application will remain in the

language of the operating system.



/////////////////////////////////////////////////////////////////////////////