Files
firestorm/Gameleap/code/mw4/Tools/AnimScript/nonmfc.h
T
dicion af416960fa Translate Korean comments/strings to English; fix UTF-8 encoding across source tree
Korean translation (84 source files, 876 lines):
- Translated all EUC-KR/CP949 Korean developer comments to English across
  84 source files in Gameleap/code/. Zero Korean bytes remain outside the
  intentional font-table headers (D3FFontEdit2/fontedit all.h etc.).
- Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code
  region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun
  (second developer's markers); // 鉉 - start/end patterns.
- Functional string translations in recscore.cpp (mw4 + mw4print copies):
  body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.),
  kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog.
- GosView profiler: 킪 -> us (microseconds) in timing display strings.
- Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/
  MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket
  ID comments, login/session management comments.
- render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing
  routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg
  HUD component comments.
- DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left
  from a prior partial encoding conversion.

UTF-8 encoding cleanup (76+ files):
- Latin-1 single bytes converted to proper UTF-8 multi-byte sequences:
  © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers,
  ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp,
  Û (0xDB) in SafeChain_Test.cpp tool header,
  ß (0xDF) in AnimationSuite version strings (8 files).
- Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left
  as-is: raw byte values are C array data, not text.

Language DLL:
- Replaced Gameleap/mw4/Language.dll (original Korean binary) and
  MW4/Language.dll with freshly built English version from
  Language - Win32 English config (Language.dsp). Fixes Korean button
  labels in the GameOS exception/crash dialog (??? ??... / ?? / ???
  were showing instead of More Details.../Continue/Exit).
2026-07-18 13:10:31 -05:00

109 lines
2.6 KiB
C

#ifdef _DEBUG
#define AssertDebugBreak() _asm { int 3 }
inline BOOL AssertDialog(const char* pcszExpr, const char* pcszfile, int nLine)
{
char szBuf[MAX_PATH * 2];
sprintf(szBuf, "ASSERT!!! in \"%s\" at line %d\n\nDo you want to debug?", pcszfile, nLine);
#ifdef WIN32
return ::MessageBox(NULL, szBuf, pcszExpr, MB_YESNO) == IDYES;
#else // !WIN32
return FALSE;
#endif // WIN32
}
inline BOOL __cdecl AssertReturnFALSE()
{
return FALSE;
}
#ifndef ASSERT
#define ASSERT(x) { if (!(x)) AssertDialog(#x, THIS_FILE, __LINE__); }
#endif
#define ASSERT_FALSE() ASSERT(AssertReturnFALSE())
#ifndef VERIFY
#define VERIFY(x) { if (!(x)) AssertDialog(#x, THIS_FILE, __LINE__); }
#endif
#ifndef TRACE
inline int __DbgTrace(const char* pcszFormat, ...)
{
va_list ap;
va_start(ap, pcszFormat);
char caBuffer[1024];
vsprintf(caBuffer, pcszFormat, ap);
va_end(ap);
::OutputDebugString(caBuffer);
return 0;
}
#define TRACE __DbgTrace
#endif
#ifndef THIS_FILE
#define THIS_FILE __FILE__
#endif // !THIS_FILE
#ifndef BASED_CODE
#define BASED_CODE
#endif // !BASED_CODE
#ifdef malloc
#undef malloc
#undef calloc
#undef realloc
#undef _expand
#undef free
#undef _msize
#endif
#define malloc(s) _malloc_dbg(s, _NORMAL_BLOCK, THIS_FILE, __LINE__)
#define calloc(c, s) _calloc_dbg(c, s, _NORMAL_BLOCK, THIS_FILE, __LINE__)
#define realloc(p, s) _realloc_dbg(p, s, _NORMAL_BLOCK, THIS_FILE, __LINE__)
#define _expand(p, s) _expand_dbg(p, s, _NORMAL_BLOCK, THIS_FILE, __LINE__)
#define free(p) _free_dbg(p, _NORMAL_BLOCK)
#define _msize(p) _msize_dbg(p, _NORMAL_BLOCK)
//----------------------------------------------------------------------------------------------------------
inline void* __cdecl operator new(size_t nSize, LPCSTR lpszFileName, int nLine)
{
void* p = _malloc_dbg(nSize, _NORMAL_BLOCK, lpszFileName, nLine);
return p;
}
inline void __cdecl operator delete(void* p, LPCSTR lpszFileName, int nLine)
{
_free_dbg(p, _NORMAL_BLOCK);
}
//----------------------------------------------------------------------------------------------------------
#ifndef _AFX
#define DEBUG_NEW new //(THIS_FILE, __LINE__)
#define DEBUG_DELETE delete //(THIS_FILE, __LINE__)
#endif
#else // !_DEBUG
#define ASSERTDLG_PUSH(hWnd)
#define ASSERTDLG_POP()
#ifndef ASSERT
#define ASSERT(x)
#endif
#define ASSERT_FALSE()
#ifndef VERIFY
#define VERIFY(x) x
#endif
#ifndef TRACE
inline int __DbgTraceIgnore(const char* pcszFormat, ...) { &pcszFormat; return 0; }
#define TRACE 1 ? 0: __DbgTraceIgnore
#endif
#endif // _DEBUG