Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
761 B
Plaintext
28 lines
761 B
Plaintext
#include "Content\\ShellScripts\\stddefs.h"
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#include "Content\\ShellScripts\\ScriptStrings.h"
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#include "Content\\ShellScripts\\buttons.script"
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#include "Content\\ShellScripts\\ErrorScreen.script"
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#include "Content\\ShellScripts\\Pause.script"
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main
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{
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GUI_CREATE
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{
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//Makes the connection to the string table .dll
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//Requires the #include "Content\\ShellScripts\\ScriptStrings.h" in every script with localizable text
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setresource("ScriptStrings.dll")
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// use the whole region
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location = 0, 0, 0
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region = 0, 0 to getresx(), getresy()
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string exit_mission = localize$(IDS_PS_Q_EXIT_MISSION_SERVER)
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object screen = o_PauseScreen
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initialize(screen)
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object pointer = o_MousePointer
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pointer.showMousePointer = 1
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}
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}
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