Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
655 B
Plaintext
27 lines
655 B
Plaintext
//---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1996
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//
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// File: dsnamesp.odl
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//
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// Contents: DSNamespace Interface
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//
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//----------------------------------------------------------------------------
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[ uuid(OLEDS_IID_IADsOpenDSObject), oleautomation, dual]
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interface IADsOpenDSObject : IDispatch
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{
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[id(1)]
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HRESULT
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OpenDSObject(
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[in] BSTR lpszDNName,
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[in] BSTR lpszUserName,
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[in] BSTR lpszPassword,
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[in] long lnReserved,
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[out,retval] IDispatch * * ppOleDsObj
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);
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};
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