Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// -mbxdata.h-------------------------------------------------------------------
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// Defines the configuration extension data for the Sample Mailbox Extension.
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//
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// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
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// -----------------------------------------------------------------------------
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#ifndef _MBXDATA_H_
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#define _MBXDATA_H_
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// Name of cfg extension data blob.
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#define MBXBLOBNAME "MBXData"
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#define MBXBLOBNAMEW L"MBXData"
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// -----------------------------------------------------------------------------
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// Index of properties within the extension data blob.
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//
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// NOTE: If you add a property, add it to the end of the array. The MBXAdmin
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// code is designed to handle a growing property array with ease. If you
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// remove one it would be easier to just make it an unused place holder.
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// -----------------------------------------------------------------------------
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typedef enum {
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// PT_STRING8
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IDX_PASSWORD,
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// Total number of properties in Extension Data Blob.
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// Keep this one at the very end of list.
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MBXDATA_PROP_COUNT
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} PropIndex;
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// -----------------------------------------------------------------------------
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#endif // _MBXDATA_H_
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