Files
firestorm/build-env/VisualStudio6/VC98/Include/RPCNTERR.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
1.7 KiB
C++

/*********************************************************/
/** Microsoft LAN Manager **/
/** Copyright(c) Microsoft Corp., 1987-1997 **/
/** **/
/** Rpc Error Codes from the compiler and runtime **/
/** **/
/*********************************************************/
/*
If you change this file, you must also change rpcerr.h.
*/
#ifndef __RPCNTERR_H__
#define __RPCNTERR_H__
#define RPC_S_OK ERROR_SUCCESS
#define RPC_S_INVALID_ARG ERROR_INVALID_PARAMETER
#define RPC_S_OUT_OF_MEMORY ERROR_OUTOFMEMORY
#define RPC_S_OUT_OF_THREADS ERROR_MAX_THRDS_REACHED
#define RPC_S_INVALID_LEVEL ERROR_INVALID_PARAMETER
#define RPC_S_BUFFER_TOO_SMALL ERROR_INSUFFICIENT_BUFFER
#define RPC_S_INVALID_SECURITY_DESC ERROR_INVALID_SECURITY_DESCR
#define RPC_S_ACCESS_DENIED ERROR_ACCESS_DENIED
#define RPC_S_SERVER_OUT_OF_MEMORY ERROR_NOT_ENOUGH_SERVER_MEMORY
#define RPC_S_ASYNC_CALL_PENDING ERROR_IO_PENDING
#define RPC_X_NO_MEMORY RPC_S_OUT_OF_MEMORY
#define RPC_X_INVALID_BOUND RPC_S_INVALID_BOUND
#define RPC_X_INVALID_TAG RPC_S_INVALID_TAG
#define RPC_X_ENUM_VALUE_TOO_LARGE RPC_X_ENUM_VALUE_OUT_OF_RANGE
#define RPC_X_SS_CONTEXT_MISMATCH ERROR_INVALID_HANDLE
#define RPC_X_INVALID_BUFFER ERROR_INVALID_USER_BUFFER
#define RPC_X_PIPE_APP_MEMORY ERROR_OUTOFMEMORY
#define RPC_X_INVALID_PIPE_OPERATION RPC_X_WRONG_PIPE_ORDER
#endif /* __RPCNTERR_H__ */