Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
48 lines
3.4 KiB
Plaintext
48 lines
3.4 KiB
Plaintext
== MW4 rules-based deployment ==
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runtime: c:\VWE\Gameleap\mw4
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build : c:\VWE\GameleapCode5_03\rel.bin
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dest : c:\VWE\MW4
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(dest exists, refreshing in place)
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[0/5] Packing resources from source (resource\*.mw4) ...
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== Packing resources (resource\*.mw4) ==
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source : c:\VWE\Gameleap\mw4
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builder: c:\VWE\GameleapCode5_03\rel.bin\MW4pro.exe (Profile / LAB_ONLY)
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[pack 1/3] staging fresh builder into source tree ...
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+ MW4pro.exe
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+ ctcls.dll
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+ MissionLang.dll
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+ ScriptStrings.dll
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[pack 2/3] running resource compiler fullscreen (this can take a while) ...
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[pack 3/3] resource build complete (exit 0).
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rebuilt 1 package(s):
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resource\props.mw4
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[1/5] Resource, hsh, Assets, Stats ...
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[2/5] Content\shellscripts (excluding Graphics, Original) ...
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[3/5] Root runtime files (dlls, config, localization) ...
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[4/5] Overlaying fresh build artifacts from rel.bin ...
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+ MW4.exe 3,637,248 bytes
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+ MW4pro.exe 4,382,720 bytes
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+ Launcher.exe 77,885 bytes
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+ autoconfig.exe 503,808 bytes
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+ mw4print.exe 77,824 bytes
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+ MissionLang.dll 188,416 bytes
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+ ScriptStrings.dll 147,456 bytes
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+ ctcls.dll 24,576 bytes
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[4b ] Applying DirectDraw compat shim (HKCU) for c:\VWE\MW4\MW4.exe ...
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set: c:\VWE\MW4\MW4.exe = DWM8And16BitMitigation HIGHDPIAWARE
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[5/5] Deployment summary:
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c:\VWE\MW4 : 925 files, 1,217 MB
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MW4.exe 3,637,248 bytes (6/11/2026 10:42:15 AM)
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per top-level:
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0.1 MB Assets
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9.1 MB Content
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101.6 MB hsh
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1,090.3 MB Resource
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0.1 MB Stats
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Done. Runnable game deployed to c:\VWE\MW4
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