Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
1.1 KiB
Plaintext
15 lines
1.1 KiB
Plaintext
== Packing resources (resource\*.mw4) ==
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source : c:\VWE\Gameleap\mw4
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builder: c:\VWE\Gameleap\code\rel.bin\MW4pro.exe (Profile / LAB_ONLY)
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[pack 1/3] staging fresh builder into source tree ...
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+ MW4pro.exe
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+ ctcls.dll
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+ MissionLang.dll
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+ ScriptStrings.dll
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[pack 2/3] running resource compiler fullscreen (this can take a while) ...
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(moved DDrawCompat ddraw.dll aside for the build)
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(restored DDrawCompat ddraw.dll)
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[pack 3/3] resource build complete (exit 0).
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all packages already up to date (nothing rebuilt).
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