Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
119 lines
2.2 KiB
C++
119 lines
2.2 KiB
C++
// EditorChildWnd.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mw4gameed.h"
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#include "EditorChildWnd.h"
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/////////////////////////////////////////////////////////////////////////////
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// CEditorChildWnd
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IMPLEMENT_DYNCREATE(CEditorChildWnd, CMDIChildWnd)
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CEditorChildWnd::CEditorChildWnd()
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{
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}
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CEditorChildWnd::~CEditorChildWnd()
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{
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}
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BEGIN_MESSAGE_MAP(CEditorChildWnd, CMDIChildWnd)
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//{{AFX_MSG_MAP(CEditorChildWnd)
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ON_WM_CLOSE()
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ON_WM_DESTROY()
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEditorChildWnd message handlers
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void CEditorChildWnd::OnClose()
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{
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ShowWindow(SW_HIDE);
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// CMDIChildWnd::OnClose();
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}
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void CEditorChildWnd::ToggleVisible()
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{
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if(IsWindowVisible())
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ShowWindow(SW_HIDE);
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else
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ShowWindow(SW_SHOW);
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}
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void CEditorChildWnd::OnDestroy()
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{
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CMDIChildWnd::OnDestroy();
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// TODO: Add your message handler code here
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}
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int CEditorChildWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CMDIChildWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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// TODO: Add your specialized creation code here
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return 0;
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}
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BOOL CEditorChildWnd::DestroyWindow()
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{
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return CMDIChildWnd::DestroyWindow();
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}
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void CEditorChildWnd::SaveState()
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{
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CString winname,keyname;
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GetWindowText(winname);
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winname.Remove(' ');
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keyname=winname+"_Visible";
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BOOL vflag;
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vflag=IsWindowVisible();
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gos_SaveDataToRegistry((char *)(LPCSTR)keyname,&vflag,sizeof(vflag));
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WINDOWPLACEMENT wp;
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keyname=winname+"_Placement";
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GetWindowPlacement(&wp);
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gos_SaveDataToRegistry((char *)(LPCSTR)keyname,&wp,sizeof(wp));
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}
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void CEditorChildWnd::LoadState()
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{
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CString winname,keyname;
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GetWindowText(winname);
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winname.Remove(' ');
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keyname=winname+"_Visible";
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BOOL vflag;
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DWORD size=sizeof(vflag);
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gos_LoadDataFromRegistry((char *)(LPCSTR)keyname,&vflag,&size);
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if(size==sizeof(vflag))
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{
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ShowWindow(vflag?SW_SHOW:SW_HIDE);
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}
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else
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{
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ShowWindow(SW_SHOW);
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}
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keyname=winname+"_Placement";
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WINDOWPLACEMENT wp;
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size=sizeof(wp);
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gos_LoadDataFromRegistry((char *)(LPCSTR)keyname,&wp,&size);
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if (size == sizeof(wp))
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{
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SetWindowPlacement(&wp);
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}
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}
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